Zdexby TheHolyOneZ
4,593 classes
Class

ABP_FMODSpline_C

: AActor : UObject
/Game/GameBlueprints/Audio/Actors/BP_FMODSpline.BP_FMODSpline_C 0x02EC (748 B) align 8 inherited 0x02A8 7 scripted vtable /Game/GameBlueprints/Audio/Actors/BP_FMODSpline
0x00x02EC

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CollisionUSphereComponent*6 flagsnullptr
0x08FModUFMODAudioComponent*6 flagsnullptr
0x08SplineUSplineComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01AutoActivatebool6 flagstrue
0x01UpdateLocationbool6 flagstrue
0x02D20x02padding / unreflected
0x04IntervalTimefloat7 flags0.15
0x08FMOD_EventUFMODEvent*5 flagsnullptr
0x01ReverbTypeE_ReverbType7 flagsNewEnumerator0
0x01AreaTypeE_AreaTypes7 flagsNewEnumerator0
0x02E20x02padding / unreflected
0x08ReverbTypeParameterNameFName7 flagsReverbType
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void PlayEvent()
Script7 statements · 192 bytes of bytecode
0x0000FMod.SetEvent(FMOD_Event);0x0029FMod.Play();0x0049CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(ReverbType);0x006ECallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x008BFMod.SetParameter(ReverbTypeParameterName, CallFunc_SetParameter_Value_ImplicitCast);0x00BDreturn;0x00BF// end of script
Public0x00
void UpdateEmitterLocation()
Script10 statements · 269 bytes of bytecode
0x0000if (!(UpdateLocation)) goto Label_010A;0x000E/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x003CCallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0059if (!(CallFunc_IsValid_ReturnValue)) goto Label_010A;0x0067CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_T5F_GetPlayerCharacter_First_Person_Character.K2_GetActorLocation();0x0099CallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetActorLocation_ReturnValue, 1);0x00D6FMod.K2_SetWorldLocation(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x010ALabel_010A:0x010Areturn;0x010C// end of script
Public0x00
void DebugSplineLineTrace(int32 DivisionLineTrace)
Script27 statements · 740 bytes of bytecode
0x0000PushFlow(Label_02E1);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x004ECallFunc_FTrunc_A_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x006BCallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_FTrunc_A_ImplicitCast);0x0090CallFunc_Divide_IntInt_ReturnValue = Divide_IntInt(CallFunc_FTrunc_ReturnValue, DivisionLineTrace);0x00BECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Divide_IntInt_ReturnValue);0x00E4if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00EEPushFlow(Label_0297);0x00F3CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(DivisionLineTrace);0x0118CallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(Temp_int_Variable, DivisionLineTrace);0x0146CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Multiply_IntInt_ReturnValue);0x016BCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x0199CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x01B6CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1, 1);0x01F3CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue_1);0x0210CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 1);0x024DDrawDebugLine(this, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, LinearColor{0.603922f, 0f, 1f, 1f}, 9999f, 1f);0x0296PopFlow();0x0297Label_0297:0x0297CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x02C1Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x02DCgoto Label_001C;0x02E1Label_02E1:0x02E1return;0x02E3// end of script
Public0x04
void DebugSwitch()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FMODSpline(10);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FMODSpline(94);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnAreaChanged(const E_AreaTypes& AreaType, const E_ReverbType& ReverbType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_AreaType = AreaType;0x0012PersistentFrame.K2Node_Event_ReverbType = ReverbType;0x0024ExecuteUbergraph_BP_FMODSpline(200);0x0033return;0x0035// end of script
Public0x02
void ExecuteUbergraph_BP_FMODSpline(int32 EntryPoint)
Script17 statements · 319 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_IsDebuggingEnabled(this, CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD);0x0038if (!(CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD)) goto Label_013C;0x0046DebugSplineLineTrace(10);0x0059goto Label_013C;0x005Eif (!(AutoActivate)) goto Label_007A;0x006CPlayEvent();0x007ALabel_007A:0x007ACallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "UpdateEmitterLocation", IntervalTime, true, false, 0f, 0f);0x00C3goto Label_000A;0x00C8CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(K2Node_Event_ReverbType);0x00EDCallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x010AFMod.SetParameter(ReverbTypeParameterName, CallFunc_SetParameter_Value_ImplicitCast);0x013CLabel_013C:0x013Creturn;0x013E// end of script
Final0x04