implements IBPI_AreaSwitch_C
0x00x02EC
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Collision | USphereComponent* | 6 flags | nullptr | |
| 0x08 | FMod | UFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | Spline | USplineComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | AutoActivate | bool | 6 flags | true | |
| 0x01 | UpdateLocation | bool | 6 flags | true | |
| 0x02D2 | 0x02 | padding / unreflected | |||
| 0x04 | IntervalTime | float | 7 flags | 0.15 | |
| 0x08 | FMOD_Event | UFMODEvent* | 5 flags | nullptr | |
| 0x01 | ReverbType | E_ReverbType | 7 flags | NewEnumerator0 | |
| 0x01 | AreaType | E_AreaTypes | 7 flags | NewEnumerator0 | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x08 | ReverbTypeParameterName | FName | 7 flags | ReverbType | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void PlayEvent()Script7 statements · 192 bytes of bytecode0x0000FMod.SetEvent(FMOD_Event);0x0029FMod.Play();0x0049CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(ReverbType);0x006ECallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x008BFMod.SetParameter(ReverbTypeParameterName, CallFunc_SetParameter_Value_ImplicitCast);0x00BDreturn;0x00BF// end of script | Public | 0x00 | |
void UpdateEmitterLocation()Script10 statements · 269 bytes of bytecode0x0000if (!(UpdateLocation)) goto Label_010A;0x000E/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x003CCallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0059if (!(CallFunc_IsValid_ReturnValue)) goto Label_010A;0x0067CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_T5F_GetPlayerCharacter_First_Person_Character.K2_GetActorLocation();0x0099CallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetActorLocation_ReturnValue, 1);0x00D6FMod.K2_SetWorldLocation(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x010ALabel_010A:0x010Areturn;0x010C// end of script | Public | 0x00 | |
void DebugSplineLineTrace(int32 DivisionLineTrace)Script27 statements · 740 bytes of bytecode0x0000PushFlow(Label_02E1);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x004ECallFunc_FTrunc_A_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x006BCallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_FTrunc_A_ImplicitCast);0x0090CallFunc_Divide_IntInt_ReturnValue = Divide_IntInt(CallFunc_FTrunc_ReturnValue, DivisionLineTrace);0x00BECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Divide_IntInt_ReturnValue);0x00E4if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00EEPushFlow(Label_0297);0x00F3CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(DivisionLineTrace);0x0118CallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(Temp_int_Variable, DivisionLineTrace);0x0146CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Multiply_IntInt_ReturnValue);0x016BCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x0199CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x01B6CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1, 1);0x01F3CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue_1);0x0210CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 1);0x024DDrawDebugLine(this, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, LinearColor{0.603922f, 0f, 1f, 1f}, 9999f, 1f);0x0296PopFlow();0x0297Label_0297:0x0297CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x02C1Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x02DCgoto Label_001C;0x02E1Label_02E1:0x02E1return;0x02E3// end of script | Public | 0x04 | |
void DebugSwitch()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FMODSpline(10);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FMODSpline(94);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnAreaChanged(const E_AreaTypes& AreaType, const E_ReverbType& ReverbType)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_AreaType = AreaType;0x0012PersistentFrame.K2Node_Event_ReverbType = ReverbType;0x0024ExecuteUbergraph_BP_FMODSpline(200);0x0033return;0x0035// end of script | Public | 0x02 | |
void ExecuteUbergraph_BP_FMODSpline(int32 EntryPoint)Script17 statements · 319 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_IsDebuggingEnabled(this, CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD);0x0038if (!(CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD)) goto Label_013C;0x0046DebugSplineLineTrace(10);0x0059goto Label_013C;0x005Eif (!(AutoActivate)) goto Label_007A;0x006CPlayEvent();0x007ALabel_007A:0x007ACallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "UpdateEmitterLocation", IntervalTime, true, false, 0f, 0f);0x00C3goto Label_000A;0x00C8CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(K2Node_Event_ReverbType);0x00EDCallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x010AFMod.SetParameter(ReverbTypeParameterName, CallFunc_SetParameter_Value_ImplicitCast);0x013CLabel_013C:0x013Creturn;0x013E// end of script | Final | 0x04 |