Zdexby TheHolyOneZ
4,593 classes
Class

ABP_FMODAmbientSound_C

: AFMODAmbientSound : AActor : UObject
/Game/GameBlueprints/Audio/Actors/BP_FMODAmbientSound.BP_FMODAmbientSound_C 0x02EC (748 B) align 8 inherited 0x02B0 10 scripted vtable /Game/GameBlueprints/Audio/Actors/BP_FMODAmbientSound
0x00x02EC

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CollisionUSphereComponent*6 flagsnullptr
0x08CullingSphereUSphereComponent*6 flagsnullptr
0x08CullingRadiusdouble6 flags10
0x08ExtraRadiusdouble6 flags10
0x08CmToMeterdouble7 flags100
0x01AreaTypeE_AreaTypes7 flagsNewEnumerator0
0x01ReverbTypeE_ReverbType7 flagsNewEnumerator0
0x02E20x02padding / unreflected
0x08AreaReverbParameterNameFName7 flagsReverbType
Inherited from AFMODAmbientSound 1
OffsetSizeNameTypeFlagsDefault
0x08AudioComponentUFMODAudioComponent*10 flags/Script/FMODStudio.Default__FMODAmbientSound.FMODAudioCompo…
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void SetCullingRadius()
Script11 statements · 309 bytes of bytecode
0x0000CallFunc_GetFMODEventUserPropertyFloat_ReturnValue = GetFMODEventUserPropertyFloat(AudioComponent.Event, FName(MaxDistance), CallFunc_GetFMODEventUserPropertyFloat_OutValue);0x0049if (!(CallFunc_GetFMODEventUserPropertyFloat_ReturnValue)) goto Label_0132;0x0057CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetFMODEventUserPropertyFloat_OutValue);0x0074CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, ExtraRadius);0x00A2CullingRadius = CallFunc_Add_DoubleDouble_ReturnValue;0x00BDCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CullingRadius, CmToMeter);0x00EBCallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0108CullingSphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x0132Label_0132:0x0132return;0x0134// end of script
Public0x00
void InitOverlap()
Script20 statements · 542 bytes of bytecode
0x0000CallFunc_GetOverlappingActors_OverlappingActors = {};0x000BCullingSphere.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/GameBlueprints/Core/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C);0x003DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x0078CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x009ASetActorTickEnabled(CallFunc_Greater_IntInt_ReturnValue);0x00B1CallFunc_GetOverlappingActors_OverlappingActors = {};0x00BCCullingSphere.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/GameBlueprints/Core/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C);0x00EECallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x0129CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x014Bif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_01F7;0x0159AudioComponent.Activate(true);0x017ECallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(ReverbType);0x01A3CallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x01C0AudioComponent.SetParameter(AreaReverbParameterName, CallFunc_SetParameter_Value_ImplicitCast);0x01F2goto Label_021B;0x01F7Label_01F7:0x01F7AudioComponent.Deactivate();0x021BLabel_021B:0x021Breturn;0x021D// end of script
Public0x00
void OnEndOverlap()
Script4 statements · 54 bytes of bytecode
0x0000SetActorTickEnabled(false);0x000FAudioComponent.Deactivate();0x0033return;0x0035// end of script
Public0x00
void OnBeginOverlap()
Script7 statements · 175 bytes of bytecode
0x0000SetActorTickEnabled(true);0x000FAudioComponent.Activate(false);0x0034CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(ReverbType);0x0059CallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x0076AudioComponent.SetParameter(FName(ReverbType), CallFunc_SetParameter_Value_ImplicitCast);0x00ACreturn;0x00AE// end of script
Public0x00
void UserConstructionScript()
Script3 statements · 17 bytes of bytecode
0x0000SetCullingRadius();0x000Ereturn;0x0010// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FMODAmbientSound(187);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_FMODAmbientSound_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FMODAmbientSound(220);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_FMODAmbientSound_Sphere_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_FMODAmbientSound(318);0x0057return;0x0059// end of script
0x1C
void OnAreaChanged(const E_AreaTypes& AreaType, const E_ReverbType& ReverbType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_AreaType = AreaType;0x0012PersistentFrame.K2Node_Event_ReverbType = ReverbType;0x0024ExecuteUbergraph_BP_FMODAmbientSound(416);0x0033return;0x0035// end of script
Public0x02
void ExecuteUbergraph_BP_FMODAmbientSound(int32 EntryPoint)
Script27 statements · 478 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_IsPlaying_ReturnValue = AudioComponent.IsPlaying();0x0034if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_01DB;0x0042CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(K2Node_Event_ReverbType);0x0067CallFunc_SetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x0084AudioComponent.SetParameter(AreaReverbParameterName, CallFunc_SetParameter_Value_ImplicitCast);0x00B6goto Label_01DB;0x00BBSetCullingRadius();0x00C9InitOverlap();0x00D7goto Label_01DB;0x00DCK2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x0100K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x011Dif (!(K2Node_DynamicCast_bSuccess)) goto Label_01DB;0x012BOnBeginOverlap();0x0139goto Label_01DB;0x013EK2Node_DynamicCast_AsBP_First_Person_Character_1 = Cast<BP_FirstPersonCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x0162K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_1);0x017Fif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01DB;0x018DOnEndOverlap();0x019Bgoto Label_01DB;0x01A0AreaType = K2Node_Event_AreaType;0x01BBReverbType = K2Node_Event_ReverbType;0x01D6goto Label_000A;0x01DBLabel_01DB:0x01DBreturn;0x01DD// end of script
Final0x04