| void PoseSearchGenerateTransformTrajectoryWithPredictor(const TScriptInterface<IPoseSearchTrajectoryPredictorInterface>& InPredictor, float InDeltaTime, FTransformTrajectory& InOutTrajectory, const float& InOutDesiredControllerYawLastUpdate, FTransformTrajectory& OutTrajectory, float InHistorySamplingInterval, int32 InTrajectoryHistoryCount, float InPredictionSamplingInterval, int32 InTrajectoryPredictionCount) | FinalNative+2 flags | | 0x50 |
| void PoseSearchGenerateTransformTrajectory(UObject* InAnimInstance, FPoseSearchTrajectoryData& InTrajectoryData, float InDeltaTime, FTransformTrajectory& InOutTrajectory, const float& InOutDesiredControllerYawLastUpdate, FTransformTrajectory& OutTrajectory, float InHistorySamplingInterval, int32 InTrajectoryHistoryCount, float InPredictionSamplingInterval, int32 InTrajectoryPredictionCount) | FinalNative+2 flags | | 0x170 |
| void PoseSearchGeneratePredictorTransformTrajectory(UObject* InPredictor, FPoseSearchTrajectoryData& InTrajectoryData, float InDeltaTime, FTransformTrajectory& InOutTrajectory, const float& InOutDesiredControllerYawLastUpdate, FTransformTrajectory& OutTrajectory, float InHistorySamplingInterval, int32 InTrajectoryHistoryCount, float InPredictionSamplingInterval, int32 InTrajectoryPredictionCount) | FinalNative+2 flags | | 0x170 |
| void HandleTransformTrajectoryWorldCollisionsWithGravity(UObject* WorldContextObject, FTransformTrajectory& InTrajectory, const FVector& StartingVelocity, bool bApplyGravity, const FVector& GravityAccel, float FloorCollisionsOffset, FTransformTrajectory& OutTrajectory, FPoseSearchTrajectory_WorldCollisionResults& CollisionResult, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, bool bIgnoreSelf, float MaxObstacleHeight, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0xB4 |
| void HandleTransformTrajectoryWorldCollisions(UObject* WorldContextObject, UAnimInstance* AnimInstance, FTransformTrajectory& InTrajectory, bool bApplyGravity, float FloorCollisionsOffset, FTransformTrajectory& OutTrajectory, FPoseSearchTrajectory_WorldCollisionResults& CollisionResult, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, bool bIgnoreSelf, float MaxObstacleHeight, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime) | FinalNative+2 flags | | 0x84 |
| void GetTransformTrajectoryVelocity(FTransformTrajectory& InTrajectory, float Time1, float Time2, const FVector& OutVelocity, bool bExtrapolate) | FinalNative+2 flags | | 0x31 |
| FTransform GetTransformTrajectorySampleTransform(FTransformTrajectorySample& InTrajectorySample) | FinalNative+2 flags | | 0xA0 |
| void GetTransformTrajectorySampleAtTime(FTransformTrajectory& InTrajectory, float Time, FTransformTrajectorySample& OutTrajectorySample, bool bExtrapolate) | FinalNative+2 flags | | 0x61 |
| void GetTransformTrajectoryAngularVelocity(FTransformTrajectory& InTrajectory, float Time1, float Time2, const FVector& OutAngularVelocity, bool bExtrapolate) | FinalNative+2 flags | | 0x31 |
| void DrawTransformTrajectory(UObject* WorldContextObject, FTransformTrajectory& InTrajectory, float DebugThickness, float HeightOffset) | FinalNative+2 flags | | 0x20 |