Zdexby TheHolyOneZ
5,457 classes
Class

UScreenSpaceBrushQuery

: UActorComponent : UObject
/Script/PenguinHotel.ScreenSpaceBrushQuery 0x0220 (544 B) align 8 inherited 0x00B8 vtable /Script/PenguinHotel
0x00x0220

Members 9

OffsetSizeNameTypeFlagsDefault
0x68DefaultFilterFBrushQueryFilter4 flags{TargetActors=[], TargetComponents=[], bFilterByStencil=fal…
0x70LastQueryResultFBrushQueryResult5 flags{bSuccess=false, WorldPosition={X=0, Y=0, Z=0}, WorldNormal…
0x58LastDepthQueryResultFDepthQueryResult4 flags{bSuccess=false, WorldPosition={X=0, Y=0, Z=0}, WorldNormal…
0x08DepthCaptureComponentUSceneCaptureComponent2D*6 flagsnullptr
0x08DepthRenderTargetUTextureRenderTarget2D*4 flagsnullptr
0x08NormalCaptureComponentUSceneCaptureComponent2D*6 flagsnullptr
0x08NormalRenderTargetUTextureRenderTarget2D*4 flagsnullptr
0x08StencilCaptureComponentUSceneCaptureComponent2D*6 flagsnullptr
0x08StencilRenderTargetUTextureRenderTarget2D*4 flagsnullptr
0x02180x08unreflected bytes to end of UScreenSpaceBrushQuery
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 42

SignatureFlagsNativeParams
bool WasLastQuerySuccessful()FinalNative+1 flags0x01
void SetUVChannel(int32 Channel)FinalNative+1 flags0x04
void SetTraceComplex(bool bComplex)FinalNative+1 flags0x01
void SetTraceChannel(const ECollisionChannel& Channel)FinalNative+1 flags0x01
void SetMaxTraceDistance(float Distance)FinalNative+1 flags0x04
void SetDefaultFilter(FBrushQueryFilter& Filter)FinalNative+1 flags0x68
void SetAllowNoCollisionMesh(bool bAllow)FinalNative+1 flags0x01
void ResetFilter()FinalNative+1 flags0x00
void RemoveTargetComponent(UPrimitiveComponent* Component)FinalNative+1 flags0x08
void RemoveTargetActor(AActor* Actor)FinalNative+1 flags0x08
void RemoveStencilValue(int32 StencilValue)FinalNative+1 flags0x04
void RemoveNoCollisionMeshTarget(UMeshComponent* MeshComponent)FinalNative+1 flags0x08
void RemoveIgnoreActor(AActor* Actor)FinalNative+1 flags0x08
FBrushQueryResult QueryFromWorldRayWithFilter(const FVector& RayOrigin, const FVector& RayDirection, FBrushQueryFilter& Filter)FinalNative+1 flags0x108
FBrushQueryResult QueryFromWorldRay(const FVector& RayOrigin, const FVector& RayDirection)FinalNative+1 flags0xA0
FDepthQueryResult QueryDepthAtViewportCenter(APlayerController* PlayerController)FinalNative+1 flags0x60
FDepthQueryResult QueryDepthAtScreenPosition(const FVector2D& ScreenPosition, APlayerController* PlayerController)FinalNative+1 flags0x70
FDepthQueryResult QueryDepthAtMousePosition(APlayerController* PlayerController)FinalNative+1 flags0x60
FBrushQueryResult QueryAtViewportCenterWithFilter(APlayerController* PlayerController, FBrushQueryFilter& Filter)FinalNative+1 flags0xE0
FBrushQueryResult QueryAtViewportCenter(APlayerController* PlayerController)FinalNative+1 flags0x78
FBrushQueryResult QueryAtScreenPositionWithFilter(const FVector2D& ScreenPosition, APlayerController* PlayerController, FBrushQueryFilter& Filter)FinalNative+1 flags0xF0
FBrushQueryResult QueryAtScreenPosition(const FVector2D& ScreenPosition, APlayerController* PlayerController)FinalNative+1 flags0x88
FBrushQueryResult QueryAtMousePositionWithFilter(APlayerController* PlayerController, FBrushQueryFilter& Filter)FinalNative+1 flags0xE0
FBrushQueryResult QueryAtMousePosition(APlayerController* PlayerController)FinalNative+1 flags0x78
int32 QueryAllFromWorldRayWithFilter(const FVector& RayOrigin, const FVector& RayDirection, FBrushQueryFilter& Filter, const TArray<FBrushQueryResult>& OutResults)FinalNative+1 flags0xAC
int32 QueryAllFromWorldRay(const FVector& RayOrigin, const FVector& RayDirection, const TArray<FBrushQueryResult>& OutResults)FinalNative+1 flags0x44
int32 QueryAllAtScreenPositionWithFilter(const FVector2D& ScreenPosition, APlayerController* PlayerController, FBrushQueryFilter& Filter, const TArray<FBrushQueryResult>& OutResults)FinalNative+1 flags0x94
int32 QueryAllAtScreenPosition(const FVector2D& ScreenPosition, APlayerController* PlayerController, const TArray<FBrushQueryResult>& OutResults)FinalNative+1 flags0x2C
FBrushQueryResult GetLastQueryResult()FinalNative+1 flags0x70
FDepthQueryResult GetLastDepthQueryResult()FinalNative+1 flags0x58
FBrushQueryFilter GetDefaultFilter()FinalNative+1 flags0x68
void EnableStencilFilter(int32 StencilValue)FinalNative+1 flags0x04
void DisableStencilFilter()FinalNative+1 flags0x00
void ClearTargetComponents()FinalNative+1 flags0x00
void ClearTargetActors()FinalNative+1 flags0x00
void ClearNoCollisionMeshTargets()FinalNative+1 flags0x00
void ClearIgnoreActors()FinalNative+1 flags0x00
void AddTargetComponent(UPrimitiveComponent* Component)FinalNative+1 flags0x08
void AddTargetActor(AActor* Actor)FinalNative+1 flags0x08
void AddStencilValue(int32 StencilValue)FinalNative+1 flags0x04
void AddNoCollisionMeshTarget(UMeshComponent* MeshComponent)FinalNative+1 flags0x08
void AddIgnoreActor(AActor* Actor)FinalNative+1 flags0x08