0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| FString SanitizeInappropriateWords(const FString& Source) | FinalNative+2 flags | 0x20 | |
| bool IsInGame(UObject* WorldContextObject) | FinalNative+2 flags | 0x09 | |
| FString HashStringMD5(const FString& Source) | FinalNative+2 flags | 0x20 | |
| void GetTrappedText(const FString& Source, const FString& ID, const FString& Value, const FString& OutSource) | FinalNative+2 flags | 0x40 | |
| bool GetRootMotionDelta(USkeletalMeshComponent* SkeletalMeshComp, FTransform& OutDeltaTransform) | FinalNative+2 flags | 0x71 | |
| float GetPawnRemoteViewPitch(APawn* Pawn) | FinalNative+2 flags | 0x0C | |
| AActor* GetNearestActorByDotProduct(const FVector& Location, const FVector& Direction, const TArray<AActor*>& Actors, const float& OutDotProduct) | FinalNative+2 flags | 0x50 | |
| AActor* GetNearestActor(const FVector& Location, const TArray<AActor*>& Actors, const float& OutDistance) | FinalNative+2 flags | 0x38 | |
| FString GetActiveVoiceInputDevice() | FinalNative+2 flags | 0x10 | |
| void FilterActorsByInterface(const TArray<AActor*>& Actors, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors) | FinalNative+2 flags | 0x28 | |
| FRotator CalculateTorqueForRotation(const FRotator& RotationA, const FRotator& RotationB) | FinalNative+2 flags | 0x48 | |
| void ApplyTorqueForce(UPrimitiveComponent* Component, const FRotator& RotationA, const FRotator& RotationB, float Strength, bool bAccelChange) | FinalNative+2 flags | 0x3D |