Zdexby TheHolyOneZ
5,457 classes
Class

ACPP_LinkDataBank

: AActor : UObject
/Script/PenguinHotel.CPP_LinkDataBank 0x0820 (2,080 B) align 8 inherited 0x02A8 vtable /Script/PenguinHotel
0x00x0820

Members 25

OffsetSizeNameTypeFlagsDefault
0x50GlueRefsTMap<UPrimitiveComponent*, FCPP_GlueRefGroup>4 flags<TMap>
0x50MoveTargetNumberDatasTMap<int32, FCPP_MoveTargetNumberData>4 flags<TMap>
0x50BakedBrunchDatasTMap<UPrimitiveComponent*, FCPP_BakedBrunchData>4 flags<TMap>
0x10EndPointPrimitivesTArray<UPrimitiveComponent*>8 flags[]
0x10StaticPrimitivesTArray<UPrimitiveComponent*>8 flags[]
0x50StaticPrimitivesHasIndexTMap<UPrimitiveComponent*, int32>4 flags<TMap>
0x50StaticPrimitivesKeyTSet<UPrimitiveComponent*>7 flags<TSet>
0x10EndPointRootPrimitivesTArray<UPrimitiveComponent*>8 flags[]
0x10MergePointPrimitivesTArray<UPrimitiveComponent*>8 flags[]
0x50MergePointPrimitivesSetTSet<UPrimitiveComponent*>7 flags<TSet>
0x50CurrentForceWavesTMap<UPrimitiveComponent*, FCPP_WaveInfo>4 flags<TMap>
0x10SepqrationTargetsTArray<UPrimitiveComponent*>8 flags[]
0x50CustomPhysicsForcesTMap<UPrimitiveComponent*, UCPP_AC_CustomPhysicsForce*>7 flags<TMap>
0x50TickTargetCustomPhysicsForcesTMap<UPrimitiveComponent*, UCPP_AC_CustomPhysicsForce*>7 flags<TMap>
0x50StaticCalculationTargetsTMap<UPrimitiveComponent*, UCPP_AC_CustomPhysicsForce*>7 flags<TMap>
0x10UpdateTargetGluesTArray<ACPP_Glue*>6 flags[]
0x10ComputeStartTargetsTArray<UPrimitiveComponent*>8 flags[]
0x50SingleComputeTargetsTMap<UPrimitiveComponent*, FCPP_OrderInfoDatas>4 flags<TMap>
0x50OrderInfoDatasTMap<UPrimitiveComponent*, FCPP_OrderInfoArray>4 flags<TMap>
0x50SingleOrderInfoDatasTMap<UPrimitiveComponent*, FCPP_SingleOrderData>4 flags<TMap>
0x50BranchPointPrimitivesTSet<UPrimitiveComponent*>7 flags<TSet>
0x50BlockMoveForcesTMap<UPrimitiveComponent*, FCPP_BlockForceInfo>4 flags<TMap>
0x04CurrentVersionint327 flags0
0x04CurrentForceVersionint327 flags0
0x50ActiveForceVersionTMap<UPrimitiveComponent*, int32>4 flags<TMap>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 40

SignatureFlagsNativeParams
void UpdateStaticWeightsV2(const TArray<FCPP_OrderInfo>& CurrentState, const FCPP_OrderInfo& OrderInfo, UPrimitiveComponent* SourceStatic)FinalNative+1 flags0x30
void UpdateStaticWeightsDefaultV2()FinalNative+1 flags0x00
void UpdateStaticWeightsDefault()FinalNative+1 flags0x00
void UpdateStaticWeights(UPrimitiveComponent* TargetPrimitive, UPrimitiveComponent* BeforePrimitive, float BeforeValue)FinalNative+1 flags0x14
void UpdateMergePointPrimitives()FinalNative+1 flags0x00
void UpdateEndPointPrimitives()FinalNative+1 flags0x00
void UpdateBranchWeightSumDefault()FinalNative+1 flags0x00
void UpdateBranchWeightSum(const TArray<UPrimitiveComponent*>& ProcessedMergePoints, const TArray<UPrimitiveComponent*>& ProcessedLoopPoints, UPrimitiveComponent* TargetPrimitive, UPrimitiveComponent* BeforePrimitive, const float& SumValue)FinalNative+1 flags0x34
void TransmissionStaticPowerDefault(UPrimitiveComponent* TargetPrimitive, float WeightValue)FinalNative+1 flags0x0C
void TransmissionStaticPower(UPrimitiveComponent* TraceTarget, float BeforeWeight, const FCPP_OrderInfo& OrderInfo)FinalNative+1 flags0x28
TArray<FCPP_CurrentForceWave> TransmissionPowerSingle(const FCPP_OrderInfo& OrderInfo)FinalNative+1 flags0x28
void TransmissionPowerDefault(UPrimitiveComponent* SourcePrimitive, float power)FinalNative+1 flags0x0C
void TransmissionPower(TSet<UPrimitiveComponent*>& ProcessedPrimitives, UPrimitiveComponent* SourcePrimitive, UPrimitiveComponent* BeforePrimitive, float power)FinalNative+1 flags0x64
void SetupCurrentForceWave(UPrimitiveComponent* TargetPrimitive, float ForceValue)FinalNative+1 flags0x0C
void SetLinkedMergePrimitve(UPrimitiveComponent* ParentPrimitive, UPrimitiveComponent* TargetPrimitive, UPrimitiveComponent* SetPrimitive)FinalNative+1 flags0x18
void SetLinkedLength(UPrimitiveComponent* ParentPrimitive, UPrimitiveComponent* TargetPrimitive, float Value)FinalNative+1 flags0x14
void SetBranchWeightsV2(TSet<UPrimitiveComponent*>& ProcessedPrimitives, UPrimitiveComponent* TargetPrimitive, UPrimitiveComponent* ParentRootPrimitive, const float& WeightValue, const UPrimitiveComponent*& LastPrimitive)FinalNative+1 flags0x70
void SetBranchWeightsDefaultV2()FinalNative+1 flags0x00
void SetBranchWeightsDefault()FinalNative+1 flags0x00
void SetBranchWeights(TSet<UPrimitiveComponent*>& ProcessedPrimitives, UPrimitiveComponent* TargetPrimitive, UPrimitiveComponent* BeforePrimitive, const float& WeightValue, const TArray<UPrimitiveComponent*>& MergePointPrimitivesParam, const TArray<UPrimitiveComponent*>& SelfPointPrimitives)FinalNative+1 flags0x88
void SetBranchOrder()FinalNative+1 flags0x00
void SepqrationCheck(UPrimitiveComponent* Primitive)FinalNative+1 flags0x08
void Sepqration()FinalNative+1 flags0x00
void ResetAllGlueRecivedPower()FinalNative+1 flags0x00
TArray<UPrimitiveComponent*> RemoveGlueRef(ACPP_Glue* Glue)FinalNative+1 flags0x18
bool IsBreakCheck(const TArray<ACPP_Glue*>& Glues, float AddPower)FinalNative+1 flags0x15
TMap<UPrimitiveComponent*, float> GetNormalizedWeight(UPrimitiveComponent* SourcePrimitive, const TSet<UPrimitiveComponent*>& IgnorePrimitives)FinalNative+1 flags0xA8
void GetLinkedMergePrimitve(UPrimitiveComponent* ParentPrimitive, UPrimitiveComponent* TargetPrimitive, const UPrimitiveComponent*& Variable)FinalNative+1 flags0x18
float GetLinkedLength(UPrimitiveComponent* ParentPrimitive, UPrimitiveComponent* TargetPrimitive)FinalNative+1 flags0x14
FCPP_GlueRefInfo GetGroupInfo(UPrimitiveComponent* ParentPrimitive, UPrimitiveComponent* TargetPrimitive)FinalNative+1 flags0x168
TArray<UPrimitiveComponent*> GetAdjacentPrimitives(UPrimitiveComponent* PrimitiveComponent, TSet<UPrimitiveComponent*>& Filter)FinalNative+1 flags0x68
void AddWaveData(UPrimitiveComponent* SourcePrimitive, UPrimitiveComponent* TargetPrimitive, float ForceValue)FinalNative+1 flags0x14
void AddGlueRef(UPrimitiveComponent* PrimitiveComponent, ACPP_Glue* Glue)FinalNative+1 flags0x10
void AddForceGlues(const TArray<ACPP_Glue*>& Glues, float PowerValue)FinalNative+1 flags0x14
float AddConstanceForceV3(UPrimitiveComponent* RootStaticComponent, const FCPP_OrderInfo& OrderInfo, int32 CurrentIndex, TSet<int32>& ComputedIndexs)FinalNative+1 flags0x7C
float AddConstanceForceV2(const FCPP_OrderInfo& OrderInfo, UPrimitiveComponent* StaticPrimitive)FinalNative+1 flags0x24
void AddConstanceForceToGlue(const TArray<float>& SumForces, const TArray<UPrimitiveComponent*>& TargetPrimitives, float AttenuationValue)FinalNative+1 flags0x24
void AddConstanceForceDefaultV2()FinalNative+1 flags0x00
void AddConstanceForceDefault()FinalNative+1 flags0x00
void AddConstanceForce(UPrimitiveComponent* TargetPrimitive, UPrimitiveComponent* BeforePrimitive, const TArray<float>& SumForces, const TArray<UPrimitiveComponent*>& TargetPrimitives)FinalNative+1 flags0x30

Subclasses 1

Used by 2

types with a member, parameter or interface of this type