| void SetMeasuredAvailableBandwidth(float BytesPerSec) | FinalNative+2 flags | | 0x04 |
| float QueryNicLinkSpeedBytesPerSec(const FString& InterfaceFriendlyName) | FinalNative+2 flags | | 0x14 |
| float GetMeasuredAvailableBandwidth() | FinalNative+2 flags | | 0x04 |
| int32 GetEstimatedAdditionalPlayerCapacity(UObject* WorldContextObject, float TotalAvailableBytesPerSecOverride) | FinalNative+2 flags | | 0x10 |
| float GetEffectiveAvailableBandwidth(UObject* WorldContextObject, float TotalAvailableBytesPerSecOverride) | FinalNative+2 flags | | 0x10 |
| float GetBandwidthUsageRatio(UObject* WorldContextObject, float TotalAvailableBytesPerSecOverride) | FinalNative+2 flags | | 0x10 |
| FBandwidthStats GetBandwidthStats(UObject* WorldContextObject, float TotalAvailableBytesPerSecOverride) | FinalNative+2 flags | | 0x2C |
| float GetBandwidthPerPlayer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| float GetAvailableBandwidth(UObject* WorldContextObject, float TotalAvailableBytesPerSecOverride) | FinalNative+2 flags | | 0x10 |