| bool UnregisterRemoteTalker(FUniqueNetIdRepl& UniqueID) | FinalNative+1 flags | | 0x31 |
| void UnregisterLocalTalkers() | FinalNative+1 flags | | 0x00 |
| bool UnregisterLocalTalker(int64 LocalUserNum) | FinalNative+1 flags | | 0x09 |
| bool UnmuteRemoteTalker(int32 LocalUserNum, FUniqueNetIdRepl& PlayerId, bool bIsSystemWide) | FinalNative+1 flags | | 0x3A |
| void StopNetworkedVoice(int32 LocalUserNum) | FinalNative+1 flags | | 0x04 |
| void StartNetworkedVoice(int32 LocalUserNum) | FinalNative+1 flags | | 0x04 |
| void RemoveAllRemoteTalkers() | FinalNative+1 flags | | 0x00 |
| bool RegisterRemoteTalker(FUniqueNetIdRepl& UniqueID) | FinalNative+1 flags | | 0x31 |
| void RegisterLocalTalkers() | FinalNative+1 flags | | 0x00 |
| bool RegisterLocalTalker(int64 LocalUserNum) | FinalNative+1 flags | | 0x09 |
| void ProcessMuteChangeNotification() | FinalNative+1 flags | | 0x00 |
| bool PatchRemoteTalkerOutputToEndpoint(const FString& InDeviceName, bool bMuteInGameOutput) | FinalNative+1 flags | | 0x12 |
| bool PatchLocalTalkerOutputToEndpoint(const FString& InDeviceName) | FinalNative+1 flags | | 0x11 |
| bool MuteRemoteTalker(int32 LocalUserNum, FUniqueNetIdRepl& PlayerId, bool bIsSystemWide) | FinalNative+1 flags | | 0x3A |
| bool IsSubsystemAvailable() | FinalNative+1 flags | | 0x01 |
| bool IsRemotePlayerTalking(FUniqueNetIdRepl& UniqueID) | FinalNative+1 flags | | 0x31 |
| bool IsMuted(int64 LocalUserNum, FUniqueNetIdRepl& UniqueID) | FinalNative+1 flags | | 0x39 |
| bool IsLocalPlayerTalking(int64 LocalUserNum) | FinalNative+1 flags | | 0x09 |
| bool IsHeadsetPresent(int64 LocalUserNum) | FinalNative+1 flags | | 0x09 |
| FString GetVoiceDebugState() | FinalNative+1 flags | | 0x10 |
| int32 GetNumLocalTalkers() | FinalNative+1 flags | | 0x04 |
| float GetAmplitudeOfRemoteTalker(FUniqueNetIdRepl& PlayerId) | FinalNative+1 flags | | 0x34 |
| void DisconnectAllEndpoints() | FinalNative+1 flags | | 0x00 |
| void ClearVoicePackets() | FinalNative+1 flags | | 0x00 |