| bool IsSubsystemAvailable() | FinalNative+1 flags | | 0x01 |
| UUserOnlineAccountRef* GetUserAccount(FUniqueNetIdRepl& UserId) | FinalNative+1 flags | | 0x38 |
| FUniqueNetIdRepl GetUniquePlayerId(int32 LocalUserNum) | FinalNative+1 flags | | 0x38 |
| FString GetPlayerNickname(FUniqueNetIdRepl& UserId) | FinalNative+1 flags | | 0x40 |
| int32 GetPlatformUserIdFromUniqueNetId(FUniqueNetIdRepl& UniqueNetId) | FinalNative+1 flags | | 0x34 |
| EOnlineLoginStatus GetLoginStatus(int32 LocalUserNum) | FinalNative+1 flags | | 0x05 |
| FString GetAuthType() | FinalNative+1 flags | | 0x10 |
| FString GetAuthToken(int32 LocalUserNum) | FinalNative+1 flags | | 0x18 |
| TArray<UUserOnlineAccountRef*> GetAllUserAccounts() | FinalNative+1 flags | | 0x10 |
| FUniqueNetIdRepl CreateUniquePlayerId(const FString& Str) | FinalNative+1 flags | | 0x40 |
| void ClearCachedAuthToken(FUniqueNetIdRepl& UserId) | FinalNative+1 flags | | 0x30 |