Zdexby TheHolyOneZ
5,457 classes
Class

UFollowSplineMode

: UBaseMovementMode : UObject
/Script/MoverExamples.FollowSplineMode 0x00C0 (192 B) align 8 inherited 0x0070 vtable /Script/MoverExamples
0x00x00C0

Members 10

OffsetSizeNameTypeFlagsDefault
0x01BehaviourTypeEInterpToBehaviourType7 flagsOneShot
0x01RotationTypeEFollowSplineRotationType7 flagsFollowSplineTangent
0x01bOrientMoverToMovementbool7 flagsfalse
0x01bConstantFollowVelocitybool7 flagsfalse
0x01StartReveresedbool7 flagsfalse
0x00750x03padding / unreflected
0x08StartOffsetFSplineOffsetRangeInput4 flags{Value=0, OffsetUnit=Percentage}
0x08EndOffsetFSplineOffsetRangeInput4 flags{Value=1, OffsetUnit=Percentage}
0x04CustomDurationSecondsOverridefloat7 flags-1
0x008C0x04padding / unreflected
0x08InterpolationCurveUCurveFloat*8 flagsnullptr
0x08ControlSplineUSplineComponent*Protected+12 flagsnullptr
0x00A00x20unreflected bytes to end of UFollowSplineMode
Inherited from UBaseMovementMode 4
OffsetSizeNameTypeFlagsDefault
0x10SharedSettingsClassesTArray<TSubclassOf<UObject>>5 flags[]
0x10TransitionsTArray<UBaseMovementModeTransition*>9 flags[]
0x20GameplayTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bSupportsAsyncbool9 flagsfalse

Functions 1

SignatureFlagsNativeParams
void SetControlSpline(AActor* SplineProviderActor, const FSplineOffsetRangeInput& Offset)FinalNative+1 flags0x10