Zdexby TheHolyOneZ
5,457 classes
Class

UBasedMovementUtils

: UBlueprintFunctionLibrary : UObject
/Script/Mover.BasedMovementUtils 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Mover
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
bool TransformWorldRotatorToBased(UPrimitiveComponent* MovementBase, const FName& BoneName, const FRotator& WorldSpaceRotator, const FRotator& OutLocalRotator)FinalNative+2 flags0x41
bool TransformWorldLocationToBased(UPrimitiveComponent* MovementBase, const FName& BoneName, const FVector& WorldSpaceLocation, const FVector& OutLocalLocation)FinalNative+2 flags0x41
bool TransformWorldDirectionToBased(UPrimitiveComponent* MovementBase, const FName& BoneName, const FVector& WorldSpaceDirection, const FVector& OutLocalDirection)FinalNative+2 flags0x41
void TransformRotatorToWorld(const FQuat& BaseQuat, const FRotator& LocalRotator, const FRotator& OutWorldSpaceRotator)FinalNative+2 flags0x50
void TransformRotatorToLocal(const FQuat& BaseQuat, const FRotator& WorldSpaceRotator, const FRotator& OutLocalRotator)FinalNative+2 flags0x50
void TransformLocationToWorld(const FVector& BasePos, const FQuat& BaseQuat, const FVector& LocalLocation, const FVector& OutLocationWorldSpace)FinalNative+2 flags0x70
void TransformLocationToLocal(const FVector& BasePos, const FQuat& BaseQuat, const FVector& WorldSpaceLocation, const FVector& OutLocalLocation)FinalNative+2 flags0x70
void TransformDirectionToWorld(const FQuat& BaseQuat, const FVector& LocalDirection, const FVector& OutDirectionWorldSpace)FinalNative+2 flags0x50
void TransformDirectionToLocal(const FQuat& BaseQuat, const FVector& WorldSpaceDirection, const FVector& OutLocalDirection)FinalNative+2 flags0x50
bool TransformBasedRotatorToWorld(UPrimitiveComponent* MovementBase, const FName& BoneName, const FRotator& LocalRotator, const FRotator& OutWorldSpaceRotator)FinalNative+2 flags0x41
bool TransformBasedLocationToWorld(UPrimitiveComponent* MovementBase, const FName& BoneName, const FVector& LocalLocation, const FVector& OutLocationWorldSpace)FinalNative+2 flags0x41
bool TransformBasedDirectionToWorld(UPrimitiveComponent* MovementBase, const FName& BoneName, const FVector& LocalDirection, const FVector& OutDirectionWorldSpace)FinalNative+2 flags0x41
bool IsBaseSimulatingPhysics(UPrimitiveComponent* MovementBase)FinalNative+2 flags0x09
bool IsADynamicBase(UPrimitiveComponent* MovementBase)FinalNative+2 flags0x09
bool GetMovementBaseTransform(UPrimitiveComponent* MovementBase, const FName& BoneName, const FVector& OutLocation, FQuat& OutQuat)FinalNative+2 flags0x51