| float K2_GetCapturedAttributeMagnitude(FGameplayEffectSpec& EffectSpec, const FGameplayAttribute& Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags) | FinalNative+1 flags | | 0x314 |
| FGameplayTagContainer GetTargetSpecTags(FGameplayEffectSpec& EffectSpec) | FinalNative+1 flags | | 0x2B8 |
| FGameplayTagContainer GetTargetAggregatedTags(FGameplayEffectSpec& EffectSpec) | FinalNative+1 flags | | 0x2B8 |
| FGameplayTagContainer GetTargetActorTags(FGameplayEffectSpec& EffectSpec) | FinalNative+1 flags | | 0x2B8 |
| FGameplayTagContainer GetSourceSpecTags(FGameplayEffectSpec& EffectSpec) | FinalNative+1 flags | | 0x2B8 |
| FGameplayTagContainer GetSourceAggregatedTags(FGameplayEffectSpec& EffectSpec) | FinalNative+1 flags | | 0x2B8 |
| FGameplayTagContainer GetSourceActorTags(FGameplayEffectSpec& EffectSpec) | FinalNative+1 flags | | 0x2B8 |
| float GetSetByCallerMagnitudeByTag(FGameplayEffectSpec& EffectSpec, FGameplayTag& Tag) | FinalNative+1 flags | | 0x2A4 |
| float GetSetByCallerMagnitudeByName(FGameplayEffectSpec& EffectSpec, const FName& MagnitudeName) | FinalNative+1 flags | | 0x2A4 |
| float CalculateBaseMagnitude(FGameplayEffectSpec& Spec) | NativeEvent+1 flags | | 0x29C |