0x00x0310
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0030 | 0x18 | padding / unreflected | |||
| 0x50 | RuntimeGameplayCueObjectLibrary | FGameplayCueObjectLibrary | TransientProtected+1 flags | {Paths=[], ActorObjectLibrary=nullptr, StaticObjectLibrary=… | |
| 0x50 | EditorGameplayCueObjectLibrary | FGameplayCueObjectLibrary | TransientProtected+1 flags | {Paths=[], ActorObjectLibrary=nullptr, StaticObjectLibrary=… | |
| 0x00E8 | 0x178 | padding / unreflected | |||
| 0x10 | LoadedGameplayCueNotifyClasses | TArray<TSubclassOf<UObject>> | TransientProtected+4 flags | [] | |
| 0x10 | GameplayCueClassesForPreallocation | TArray<TSubclassOf<AGameplayCueNotify_Actor>> | TransientProtected+3 flags | [] | |
| 0x10 | PendingExecuteCues | TArray<FGameplayCuePendingExecute> | TransientProtected+3 flags | [] | |
| 0x04 | GameplayCueSendContextCount | int32 | TransientProtected+5 flags | 0 | |
| 0x0294 | 0x04 | padding / unreflected | |||
| 0x10 | PreallocationInfoList_Internal | TArray<FPreallocationInfo> | TransientProtected+2 flags | [] | |
| 0x02A8 | 0x68 | unreflected bytes to end of UGameplayCueManager | |||
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 6 flags | /Script/Engine.DataAsset |
Functions 0
| Signature | Flags | Native | Params |
|---|---|---|---|
| No reflected functions. | |||