Zdexby TheHolyOneZ
5,457 classes
Class

UBlendStackAnimNodeLibrary

: UBlueprintFunctionLibrary : UObject
/Script/BlendStack.BlendStackAnimNodeLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/BlendStack
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 14

SignatureFlagsNativeParams
bool IsCurrentAssetLooping(FBlendStackAnimNodeReference& BlendStackNode)FinalNative+2 flags0x11
bool GetCurrentBlendStackAnimIsActive(FAnimNodeReference& Node)FinalNative+2 flags0x11
float GetCurrentBlendStackAnimAssetTime(FAnimNodeReference& Node)FinalNative+2 flags0x14
UMirrorDataTable* GetCurrentBlendStackAnimAssetMirrorTable(FAnimNodeReference& Node)FinalNative+2 flags0x18
bool GetCurrentBlendStackAnimAssetMirrored(FAnimNodeReference& Node)FinalNative+2 flags0x11
UAnimationAsset* GetCurrentBlendStackAnimAsset(FAnimNodeReference& Node)FinalNative+2 flags0x18
float GetCurrentAssetTimeRemaining(FBlendStackAnimNodeReference& BlendStackNode)FinalNative+2 flags0x14
float GetCurrentAssetTime(FBlendStackAnimNodeReference& BlendStackNode)FinalNative+2 flags0x14
UAnimationAsset* GetCurrentAsset(FBlendStackAnimNodeReference& BlendStackNode)FinalNative+2 flags0x18
void ForceBlendNextUpdate(FBlendStackAnimNodeReference& BlendStackNode)FinalNative+2 flags0x10
void ConvertToBlendStackNodePure(FAnimNodeReference& Node, FBlendStackAnimNodeReference& BlendStackNode, const bool& Result)FinalNative+2 flags0x21
FBlendStackAnimNodeReference ConvertToBlendStackNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result)FinalNative+2 flags0x28
void BlendToWithSettings(FAnimUpdateContext& Context, FBlendStackAnimNodeReference& BlendStackNode, UAnimationAsset* AnimationAsset, float AnimationTime, bool bLoop, bool bMirrored, float BlendTime, UBlendProfile* BlendProfile, const EAlphaBlendOption& BlendOption, bool bInertialBlend, const FVector& BlendParameters, float WantedPlayRate, float ActivationDelay)FinalNative+2 flags0x68
void BlendTo(FAnimUpdateContext& Context, FBlendStackAnimNodeReference& BlendStackNode, UAnimationAsset* AnimationAsset, float AnimationTime, bool bLoop, bool bMirrored, float BlendTime, const FVector& BlendParameters, float WantedPlayRate, float ActivationDelay)FinalNative+2 flags0x58