Zdexby TheHolyOneZ
5,457 classes
Class

ULS_FallDownPlayerSub1_DirectorBP_C

: ULevelSequenceDirector : UObject
/Game/movies/FireDeath/LS_FallDownPlayerSub1.LS_FallDownPlayerSub1_DirectorBP_C 0x0050 (80 B) align 8 inherited 0x0048 13 scripted vtable /Game/movies/FireDeath/LS_FallDownPlayerSub1
0x00x0050

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from ULevelSequenceDirector 6
OffsetSizeNameTypeFlagsDefault
0x04SubSequenceIDint325 flags0
0x08WeakLinkerTWeakObjectPtr<UMovieSceneEntitySystemLinker>6 flagsnullptr
0x02InstanceIduint165 flags65535
0x02InstanceSerialuint165 flags0
0x08PlayerULevelSequencePlayer*8 flagsnullptr
0x04MovieScenePlayerIndexint325 flags0

Functions 13

SignatureFlagsNativeParams
void SequenceEvent__ENTRYPOINTLS_FallDownPlayerSub1_DirectorBP_2(ABP_FirstPersonCharacter_Main_C* BP_FirstPersonCharacter)
Script3 statements · 26 bytes of bytecode
0x0000BP_FirstPersonCharacter_Event(BP_FirstPersonCharacter);0x0017return;0x0019// end of script
Public0x08
FMovieSceneDynamicBindingResolveResult SequenceEvent__ENTRYPOINTLS_FallDownPlayerSub1_DirectorBP_1()
Script4 statements · 70 bytes of bytecode
0x0000CallFunc_CameraActor_DynamicBinding_ReturnValue = CameraActor_DynamicBinding();0x0020ReturnValue = CallFunc_CameraActor_DynamicBinding_ReturnValue;0x003Breturn ReturnValue;0x0045// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult SequenceEvent__ENTRYPOINTLS_FallDownPlayerSub1_DirectorBP_0()
Script4 statements · 70 bytes of bytecode
0x0000CallFunc_RightPos_DynamicBinding_0_ReturnValue = RightPos_DynamicBinding_0();0x0020ReturnValue = CallFunc_RightPos_DynamicBinding_0_ReturnValue;0x003Breturn ReturnValue;0x0045// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult SequenceEvent__ENTRYPOINTLS_FallDownPlayerSub1_DirectorBP()
Script4 statements · 70 bytes of bytecode
0x0000CallFunc_BP_FirstPersonCharacter_DynamicBinding_ReturnValue = BP_FirstPersonCharacter_DynamicBinding();0x0020ReturnValue = CallFunc_BP_FirstPersonCharacter_DynamicBinding_ReturnValue;0x003Breturn ReturnValue;0x0045// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult CameraActor_DynamicBinding()
Script10 statements · 213 bytes of bytecode
0x0000CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001AK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerPawn_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CA;0x0069K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.Object = K2Node_DynamicCast_AsBP_First_Person_Character_Main.FirstPersonCamera;0x009BK2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.bIsPossessedObject = true;0x00AFReturnValue = K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult;0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult BP_FirstPersonCharacter_DynamicBinding()
Script10 statements · 191 bytes of bytecode
0x0000CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001AK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerPawn_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00B4;0x0069K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.Object = K2Node_DynamicCast_AsBP_First_Person_Character_Main;0x0085K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.bIsPossessedObject = true;0x0099ReturnValue = K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult;0x00B4Label_00B4:0x00B4return ReturnValue;0x00BE// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult RightPos_DynamicBinding_0()
Script10 statements · 213 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CA;0x0069K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.Object = K2Node_DynamicCast_AsBP_First_Person_Character_Main.RightItemPositon;0x009BK2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.bIsPossessedObject = true;0x00AFReturnValue = K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult;0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult RightPos_DynamicBinding()
Script10 statements · 213 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CA;0x0069K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.Object = K2Node_DynamicCast_AsBP_First_Person_Character_Main.RightItemPositon;0x009BK2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.bIsPossessedObject = true;0x00AFReturnValue = K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult;0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult LeftPos_DynamicBinding()
Script10 statements · 213 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CA;0x0069K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.Object = K2Node_DynamicCast_AsBP_First_Person_Character_Main.LeftItemPositon_1;0x009BK2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.bIsPossessedObject = true;0x00AFReturnValue = K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult;0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult HeadPosition_DynamicBinding()
Script10 statements · 213 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CA;0x0069K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.Object = K2Node_DynamicCast_AsBP_First_Person_Character_Main.HeadPosition;0x009BK2Node_MakeStruct_MovieSceneDynamicBindingResolveResult.bIsPossessedObject = true;0x00AFReturnValue = K2Node_MakeStruct_MovieSceneDynamicBindingResolveResult;0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
Public0x10
FMovieSceneDynamicBindingResolveResult BP_FirstPersonCharacter_DynamicBinding_0(int32 PlayerControllerIndex)
Script4 statements · 76 bytes of bytecode
0x0000CallFunc_ResolveToPlayerPawn_ReturnValue = ResolveToPlayerPawn(this, PlayerControllerIndex);0x0026ReturnValue = CallFunc_ResolveToPlayerPawn_ReturnValue;0x0041return ReturnValue;0x004B// end of script
Public0x18
void BP_FirstPersonCharacter_Event(ABP_FirstPersonCharacter_Main_C* BP_FirstPersonCharacter)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_BP_FirstPersonCharacter = BP_FirstPersonCharacter;0x0012ExecuteUbergraph_LS_FallDownPlayerSub1_DirectorBP(10);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_LS_FallDownPlayerSub1_DirectorBP(int32 EntryPoint)
Script4 statements · 49 bytes of bytecode
0x0000goto [EntryPoint];0x000AK2Node_CustomEvent_BP_FirstPersonCharacter.DeathUIShowAndAwait();0x002Ereturn;0x0030// end of script
Final0x04