0x0000PushFlow(Label_086E);0x0005goto [EntryPoint];0x000FCallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x002CTemp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x003FTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x005CTemp_real_Variable_1 = Temp_real_Variable_1;0x0077Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x0094Temp_real_Variable = Temp_real_Variable;0x00AFTemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_1;0x00C2CallFunc_GetNumWidgets_ReturnValue = UINavSwitcher.GetNumWidgets();0x00F4CallFunc_GetActiveWidgetIndex_ReturnValue = UINavSwitcher.GetActiveWidgetIndex();0x0126CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumWidgets_ReturnValue, 1);0x0150CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_GetActiveWidgetIndex_ReturnValue, 1);0x017ACallFunc_WrapSnap_Integer__ReturnValue_1 = /Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.WrapSnap(Integer)(CallFunc_Subtract_IntInt_ReturnValue_1, 0, CallFunc_Subtract_IntInt_ReturnValue, this);0x01C8UINavSwitcher.SetActiveWidgetIndex(CallFunc_WrapSnap_Integer__ReturnValue_1);0x01F5Label_01F5:0x01F5CallFunc_GetActiveWidget_ReturnValue = UINavSwitcher.GetActiveWidget();0x021FK2Node_DynamicCast_AsBPI_Spectate = Cast<BPI_Spectate_C>(CallFunc_GetActiveWidget_ReturnValue);0x0243K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Spectate);0x0260if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x026AK2Node_DynamicCast_AsBPI_Spectate.ViewChange(As BP First Person Character);0x0298PopFlow();0x0299CallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x02B6Temp_bool_Variable_1 = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x02C9Temp_real_Variable_3 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x02E6Temp_real_Variable_3 = Temp_real_Variable_3;0x0301Temp_real_Variable_2 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x031ETemp_real_Variable_2 = Temp_real_Variable_2;0x0339Temp_object_Variable_1 = K2Node_EnhancedInputActionEvent_SourceAction;0x034CCallFunc_GetNumWidgets_ReturnValue = UINavSwitcher.GetNumWidgets();0x037ECallFunc_GetActiveWidgetIndex_ReturnValue = UINavSwitcher.GetActiveWidgetIndex();0x03B0CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumWidgets_ReturnValue, 1);0x03DACallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_GetActiveWidgetIndex_ReturnValue, 1);0x0404CallFunc_WrapSnap_Integer__ReturnValue = /Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.WrapSnap(Integer)(CallFunc_Add_IntInt_ReturnValue, 0, CallFunc_Subtract_IntInt_ReturnValue, this);0x0452UINavSwitcher.SetActiveWidgetIndex(CallFunc_WrapSnap_Integer__ReturnValue);0x047Fgoto Label_01F5;0x0484Label_0484:0x0484PushFlow(Label_058F);0x0489CallFunc_SpawnObject_ReturnValue = SpawnObject(/Game/UI/LINK/WBP_SpectateNameplate.WBP_SpectateNameplate_C, this);0x04A7CallFunc_AddChild_ReturnValue = UINavSwitcher.AddChild(CallFunc_SpawnObject_ReturnValue);0x04DAK2Node_DynamicCast_AsBPI_Spectate_1 = Cast<BPI_Spectate_C>(CallFunc_SpawnObject_ReturnValue);0x04FEK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Spectate_1);0x051Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0525/Script/Engine.Default__KismetArrayLibrary.Array_Get(PlayerClass, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0560K2Node_DynamicCast_AsBPI_Spectate_1.SetupSpectateNameplate(CallFunc_Array_Get_Item);0x058EPopFlow();0x058FLabel_058F:0x058FCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05B9Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x05D4Label_05D4:0x05D4CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(PlayerClass);0x060FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0635if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x063FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x065Agoto Label_0484;0x065FLabel_065F:0x065FTemp_int_Array_Index_Variable = 0;0x0676goto Label_05D4;0x067BPopFlow();0x067CCallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x0694Temp_struct_Variable = ModifyContextOptions{true, false, false};0x06D2CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue = GetLocalPlayerSubSystemFromPlayerController(CallFunc_GetOwningPlayer_ReturnValue, /Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem);0x06F8CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue.AddMappingContext(/Game/FirstPerson/UI_Inputs/IC_Spectate.IC_Spectate, 3, Temp_struct_Variable);0x0734CallFunc_GetOwningPlayerPawn_ReturnValue = GetOwningPlayerPawn();0x0748K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetOwningPlayerPawn_ReturnValue);0x076CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x0789As BP First Person Character = K2Node_DynamicCast_AsBP_First_Person_Character_Main;0x079CCallFunc_GetAllActorsOfClass_OutActors = {};0x07A7GetAllActorsOfClass(this, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Main.BP_FirstPersonCharacter_Main_C, CallFunc_GetAllActorsOfClass_OutActors);0x07C4PlayerClass = CallFunc_GetAllActorsOfClass_OutActors;0x07DFCallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(PlayerClass, As BP First Person Character);0x081B/Script/Engine.Default__KismetArrayLibrary.Array_Insert(PlayerClass, As BP First Person Character, 0);0x0852Temp_int_Loop_Counter_Variable = 0;0x0869goto Label_065F;0x086ELabel_086E:0x086Ereturn;