Zdexby TheHolyOneZ
5,457 classes
/Game/PneguinAI/EnemyPenguin/BTD_BoolKeyCheck.BTD_BoolKeyCheck_C 0x00C9 (201 B) align 8 inherited 0x00A0 1 scripted vtable /Game/PneguinAI/EnemyPenguin/BTD_BoolKeyCheck
0x00x00C9

Members 2

OffsetSizeNameTypeFlagsDefault
0x28BoolTypeFBlackboardKeySelector2 flags{AllowedTypes=[], SelectedKeyName=None, SelectedKeyType=nul…
0x01SuccessTypebool6 flagsfalse
Inherited from UBTDecorator_BlueprintBase 5
OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+6 flagsnullptr
0x10ObservedKeyNamesTArray<FName>Protected+2 flags[]
0x00880x10padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
0x01bCheckConditionOnlyBlackBoardChanges : 1bit 1boolProtected+6 flagsfalse
Inherited from UBTDecorator 2
OffsetSizeNameTypeFlagsDefault
0x01bInverseCondition : 1bit 7bool4 flagsfalse
0x00610x03padding / unreflected
0x01FlowAbortModeEBTFlowAbortModeProtected+6 flagsNone
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*6 flagsnullptr
0x08ParentNodeUBTCompositeNode*6 flagsnullptr

Functions 1

SignatureFlagsNativeParams
bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn)
Script5 statements · 98 bytes of bytecode
0x0000CallFunc_GetBlackboardValueAsBool_ReturnValue = GetBlackboardValueAsBool(this, BoolType);0x001ECallFunc_EqualEqual_BoolBool_ReturnValue = EqualEqual_BoolBool(CallFunc_GetBlackboardValueAsBool_ReturnValue, SuccessType);0x0044ReturnValue = CallFunc_EqualEqual_BoolBool_ReturnValue;0x0057return ReturnValue;0x0061// end of script
EventProtected0x11