Zdexby TheHolyOneZ
5,457 classes
/Game/PneguinAI/EnemyPenguin/BTD_BoolCheck.BTD_BoolCheck_C 0x00A1 (161 B) align 8 inherited 0x00A0 1 scripted vtable /Game/PneguinAI/EnemyPenguin/BTD_BoolCheck
0x00x00A1

Members 1

OffsetSizeNameTypeFlagsDefault
0x01BoolTypebool6 flagsfalse
Inherited from UBTDecorator_BlueprintBase 5
OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+6 flagsnullptr
0x10ObservedKeyNamesTArray<FName>Protected+2 flags[]
0x00880x10padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
0x01bCheckConditionOnlyBlackBoardChanges : 1bit 1boolProtected+6 flagsfalse
Inherited from UBTDecorator 2
OffsetSizeNameTypeFlagsDefault
0x01bInverseCondition : 1bit 7bool4 flagsfalse
0x00610x03padding / unreflected
0x01FlowAbortModeEBTFlowAbortModeProtected+6 flagsNone
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*6 flagsnullptr
0x08ParentNodeUBTCompositeNode*6 flagsnullptr

Functions 1

SignatureFlagsNativeParams
bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn)
Script14 statements · 214 bytes of bytecode
0x0000K2Node_DynamicCast_AsBPI_AIControl = Cast<BPI_AIControl_C>(ControlledPawn);0x0024K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_AIControl);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_00BB;0x004FK2Node_DynamicCast_AsBPI_AIControl.IsBattleMode(CallFunc_IsBattleMode_Bool);0x007DLabel_007D:0x007DCallFunc_EqualEqual_BoolBool_ReturnValue = EqualEqual_BoolBool(BoolType, CallFunc_IsBattleMode_Bool);0x00A3ReturnValue = CallFunc_EqualEqual_BoolBool_ReturnValue;0x00B6goto Label_00CB;0x00BBLabel_00BB:0x00BBCallFunc_IsBattleMode_Bool = false;0x00C6goto Label_007D;0x00CBLabel_00CB:0x00CBreturn ReturnValue;0x00D5// end of script
EventProtected0x11