Zdexby TheHolyOneZ
5,457 classes
Class

UANT_MovementState_C

: UAnimNotify : UObject
/Game/PneguinAI/EnemyPenguin/ANT_MovementState.ANT_MovementState_C 0x0048 (72 B) align 8 inherited 0x0038 1 scripted vtable /Game/PneguinAI/EnemyPenguin/ANT_MovementState
0x00x0048

Members 2

OffsetSizeNameTypeFlagsDefault
0x01Change ModeEMovementMode6 flagsMOVE_Flying
0x00390x07padding / unreflected
0x08Timerdouble6 flags0

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script6 statements · 169 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Game/BluePrints/Components/BPC_MovementModeControl.BPC_MovementModeControl_C);0x005DCallFunc_GetComponentByClass_ReturnValue.ModeChange(Change Mode, Timer);0x0093ReturnValue = true;0x009Ereturn ReturnValue;0x00A8// end of script
EventPublic0x41