Zdexby TheHolyOneZ
5,457 classes
Class

ABP_AIController_C

: AAIController : AController : AActor : UObject
/Game/PneguinAI/BP_AIController.BP_AIController_C 0x03E0 (992 B) align 8 inherited 0x03C8 4 scripted vtable /Game/PneguinAI/BP_AIController
0x00x03E0

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AIPerceptionUAIPerceptionComponent*6 flagsnullptr
0x08TimerFTimerHandle5 flags{Handle=0}
Inherited from AAIController 14
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x03790x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*11 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*9 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*11 flagsnullptr
0x08BlackboardUBlackboardComponent*Protected+10 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+8 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+7 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AIController(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_AIController_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_BP_AIController(157);0x0033return;0x0035// end of script
0x60
void Forget Target()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AIController(354);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_AIController(int32 EntryPoint)
Script29 statements · 608 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(/Game/PneguinAI/BT_Enemy.BT_Enemy);0x002Bgoto Label_025D;0x0030Label_0030:0x0030K2Node_CreateDelegate_OutputDelegate.Bind(this, Forget Target);0x0047CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 4f, false, false, 0f, 0f);0x007DTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0098goto Label_025D;0x009DCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00B7CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_Actor, CallFunc_GetPlayerCharacter_ReturnValue);0x00DDif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_025D;0x00EBif (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_025D;0x0102CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(TargetActor));0x012BBlackboard.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x015Dgoto Label_0030;0x0162CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x017CCallFunc_GetActorsPerception_ReturnValue = AIPerception.GetActorsPerception(CallFunc_GetPlayerPawn_ReturnValue, CallFunc_GetActorsPerception_Info);0x01B8if (!(CallFunc_GetActorsPerception_ReturnValue)) goto Label_0205;0x01C6if (!(CallFunc_GetActorsPerception_Info.LastSensedStimuli[0].bSuccessfullySensed)) goto Label_0205;0x01ECLabel_01EC:0x01ECK2_ClearAndInvalidateTimerHandle(this, Timer);0x0200goto Label_025D;0x0205Label_0205:0x0205CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(TargetActor));0x022EBlackboard.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue_1, nullptr);0x0258goto Label_01EC;0x025DLabel_025D:0x025Dreturn;0x025F// end of script
Final0x04