Zdexby TheHolyOneZ
5,457 classes
Class

IBPI_AIControl_C

: IInterface : UObject
/Game/PneguinAI/BPI_AIControl.BPI_AIControl_C 0x0028 (40 B) align 8 inherited 0x0028 6 scripted vtable /Game/PneguinAI/BPI_AIControl
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void IsAttackNow(const bool& State)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void SetStrafing(bool IsStrafing, const EN_StrafingDirection& Direction)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x02
void IsBattleMode(const bool& bool)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void PlayAvoidanceAnimation()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void GetAvoidanceRotation(const FRotator& Rotation)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void IsAiming(const bool& IsAiming, const int32& SuccessCount)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 2

types with a member, parameter or interface of this type