0x00x0051
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AttackBeginTag | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | Should Replicate | bool | 6 flags | false |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)Script8 statements · 370 bytes of bytecode0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_MakeLiteralGameplayTagContainer_ReturnValue = MakeLiteralGameplayTagContainer(AttackBeginTag);0x004FCallFunc_RemoveLooseGameplayTags_ReturnValue = RemoveLooseGameplayTags(CallFunc_GetOwner_ReturnValue, CallFunc_MakeLiteralGameplayTagContainer_ReturnValue, Should Replicate);0x007ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x00A8SendGameplayEventToActor(CallFunc_GetOwner_ReturnValue, GameplayTag{FName(Ability.State.NextAttack)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x015CReturnValue = true;0x0167return ReturnValue;0x0171// end of script | EventPublic | 0x41 | |
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)Script6 statements · 148 bytes of bytecode0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_MakeLiteralGameplayTagContainer_ReturnValue = MakeLiteralGameplayTagContainer(AttackBeginTag);0x004FCallFunc_AddLooseGameplayTags_ReturnValue = AddLooseGameplayTags(CallFunc_GetOwner_ReturnValue, CallFunc_MakeLiteralGameplayTagContainer_ReturnValue, Should Replicate);0x007EReturnValue = true;0x0089return ReturnValue;0x0093// end of script | EventPublic | 0x49 |