Zdexby TheHolyOneZ
5,457 classes
Class

UANS_BrunchAttack_C

: UAnimNotifyState : UObject
/Game/FirstPerson/GAS/Tool/ANS_BrunchAttack.ANS_BrunchAttack_C 0x0031 (49 B) align 8 inherited 0x0030 1 scripted vtable /Game/FirstPerson/GAS/Tool/ANS_BrunchAttack
0x00x0031

Members 1

OffsetSizeNameTypeFlagsDefault
0x01IsActivatebool6 flagsfalse

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script5 statements · 244 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ASendGameplayEventToActor(CallFunc_GetOwner_ReturnValue, GameplayTag{FName(Ability.State.NextAttack)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x00DEReturnValue = true;0x00E9return ReturnValue;0x00F3// end of script
EventPublic0x49