0x00x0031
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | IsActivate | bool | 6 flags | false |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)Script5 statements · 244 bytes of bytecode0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ASendGameplayEventToActor(CallFunc_GetOwner_ReturnValue, GameplayTag{FName(Ability.State.NextAttack)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x00DEReturnValue = true;0x00E9return ReturnValue;0x00F3// end of script | EventPublic | 0x49 |