Zdexby TheHolyOneZ
5,457 classes
Class

UANT_AttackNotify_C

: UAnimNotify : UObject
/Game/FirstPerson/FirstPersonAnimation/ANT_AttackNotify.ANT_AttackNotify_C 0x0068 (104 B) align 8 inherited 0x0038 1 scripted vtable /Game/FirstPerson/FirstPersonAnimation/ANT_AttackNotify
0x00x0068

Members 6

OffsetSizeNameTypeFlagsDefault
0x01CollisionResetbool6 flagsfalse
0x00390x07padding / unreflected
0x08TimeRangedouble6 flags0
0x08AttackNameFName6 flagsNone
0x08DamageMultiplydouble6 flags1
0x01Mutiple Hit Possiblebool6 flagsfalse
0x00590x07padding / unreflected
0x08Stan Damage Multiplydouble6 flags1

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script27 statements · 743 bytes of bytecode
0x0000if (!(CollisionReset)) goto Label_00AC;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsBPI_Attack_Control_1 = Cast<BPI_AttackControl_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Attack_Control_1);0x0079if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_00AC;0x0087K2Node_DynamicCast_AsBPI_Attack_Control_1.CollisionReset();0x00ACLabel_00AC:0x00ACCallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x00D6K2Node_DynamicCast_AsBPI_Attack_Control = Cast<BPI_AttackControl_C>(CallFunc_GetOwner_ReturnValue);0x00FAK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Attack_Control);0x0117if (!(K2Node_DynamicCast_bSuccess)) goto Label_0177;0x0125K2Node_DynamicCast_AsBPI_Attack_Control.Attack_AC(TimeRange, AttackName, DamageMultiply, Mutiple Hit Possible, Stan Damage Multiply);0x0177Label_0177:0x0177CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x01A1CallFunc_GetAIController_ReturnValue = GetAIController(CallFunc_GetOwner_ReturnValue);0x01BECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAIController_ReturnValue);0x01DBif (!(CallFunc_IsValid_ReturnValue)) goto Label_02D1;0x01E9CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0213CallFunc_GetAIController_ReturnValue = GetAIController(CallFunc_GetOwner_ReturnValue);0x0230K2Node_DynamicCast_AsBPI_Attack_Control_2 = Cast<BPI_AttackControl_C>(CallFunc_GetAIController_ReturnValue);0x0254K2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Attack_Control_2);0x0271if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_02D1;0x027FK2Node_DynamicCast_AsBPI_Attack_Control_2.Attack_AC(TimeRange, AttackName, DamageMultiply, Mutiple Hit Possible, Stan Damage Multiply);0x02D1Label_02D1:0x02D1ReturnValue = true;0x02DCreturn ReturnValue;0x02E6// end of script
EventPublic0x41