0x00x02D1
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | UIPause | UWBP_Pause_C* | 7 flags | nullptr | |
| 0x01 | CurrentPaused | bool | 7 flags | false | |
| 0x02C1 | 0x07 | padding / unreflected | |||
| 0x08 | Option | UUserWidget* | 7 flags | nullptr | |
| 0x01 | CanPause | bool | 7 flags | true | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_Online_SelfControler(156);0x0057return;0x0059// end of script | 0x30 | ||
void Return()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Online_SelfControler(2092);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Online_SelfControler(2097);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void CloseSettings()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Online_SelfControler(15);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_Online_SelfControler(int32 EntryPoint)Script93 statements · 2,248 bytes of bytecode0x0000PushFlow(Label_08C5);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsWBP_Config_V2);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036K2Node_DynamicCast_AsWBP_Config_V2.ReturnToParent(false, 0);0x0060Label_0060:0x0060Temp_bool_IsClosed_Variable = false;0x006BTemp_bool_Has_Been_Initd_Variable = true;0x0076PopFlow();0x0077CallFunc_Create_ReturnValue.RemoveFromParent();0x009BPopFlow();0x009CCallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x00B9Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x00CCTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x00E9Temp_real_Variable_1 = Temp_real_Variable_1;0x0104Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x0121Temp_real_Variable = Temp_real_Variable;0x013CTemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x014Fif (!(CanPause)) PopFlow();0x0159PushFlow(Label_016D);0x015Eif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0259;0x016CPopFlow();0x016DLabel_016D:0x016Dif (!(Temp_bool_IsClosed_Variable)) goto Label_017C;0x017BPopFlow();0x017CLabel_017C:0x017CTemp_bool_IsClosed_Variable = true;0x0187/Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.CustomAddWidget(/Game/UI/Settings/WBP_ConfigV2.WBP_ConfigV2_C, Temp_object_Variable_1, 100, false, this, CallFunc_CustomAddWidget_CreatedeWidget);0x01CDK2Node_DynamicCast_AsWBP_Config_V2 = Cast<WBP_ConfigV2_C>(CallFunc_CustomAddWidget_CreatedeWidget);0x01F1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsWBP_Config_V2);0x020Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0218K2Node_CreateDelegate_OutputDelegate.Bind(this, Return);0x022FK2Node_DynamicCast_AsWBP_Config_V2.Return += K2Node_CreateDelegate_OutputDelegate;0x0258PopFlow();0x0259Label_0259:0x0259Temp_bool_Has_Been_Initd_Variable = true;0x0264if (!(false)) PopFlow();0x0266Temp_bool_IsClosed_Variable = true;0x0271PopFlow();0x0272Label_0272:0x0272CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Script/Engine.PostProcessVolume);0x0290CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x02ADif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02B7Temp_name_Variable_3 = FName(MotionBlur);0x02D6CallFunc_Map_Find_ReturnValue_3 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_3, CallFunc_Map_Find_Value_3);0x0331CallFunc_GetActorOfClass_ReturnValue.Settings.AutoExposureBias = 1f;0x0367K2Node_SetFieldsInStruct_MotionBlurAmount_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value_3);0x0384CallFunc_GetActorOfClass_ReturnValue.Settings.MotionBlurAmount = K2Node_SetFieldsInStruct_MotionBlurAmount_ImplicitCast;0x03BECallFunc_GetActorOfClass_ReturnValue.Settings.bOverride_AutoExposureBias = true;0x03E8CallFunc_GetActorOfClass_ReturnValue.Settings.bOverride_MotionBlurAmount = true;0x0412CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/WBP_LoadScreen.WBP_LoadScreen_C, nullptr);0x0447CallFunc_Create_ReturnValue.AddToViewport(0);0x046CCallFunc_PlayAnimation_ReturnValue = CallFunc_Create_ReturnValue.PlayAnimation(CallFunc_Create_ReturnValue.LoadEnd, 0f, 1, 0, 1f, false);0x04CFDelay(this, 1.25f, LatentActionInfo{0x77, 1228271143, FName(ExecuteUbergraph_BP_Online_SelfControler), this});0x0505PopFlow();0x0506Label_0506:0x0506CallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x0535K2Node_DynamicCast_AsBP_Config_Save_Game = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x0559K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game);0x0576if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0580Temp_name_Variable = FName(SE);0x059FCallFunc_Map_Find_ReturnValue_2 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable, CallFunc_Map_Find_Value_2);0x05FACallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_2 = Cast<3>(CallFunc_Map_Find_Value_2);0x0617SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_SE.SC_SE, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_2, 1f, 1f, true);0x0648Temp_name_Variable_1 = FName(TextSE);0x0667CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_1, CallFunc_Map_Find_Value);0x06C2CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value);0x06DFSetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_TextSE.SC_TextSE, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast, 1f, 1f, true);0x0710Temp_name_Variable_2 = FName(BGM);0x072FCallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_2, CallFunc_Map_Find_Value_1);0x078ACallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_1 = Cast<3>(CallFunc_Map_Find_Value_1);0x07A7SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_BGM.SC_BGM, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_1, 1f, 1f, true);0x07D8goto Label_0272;0x07DDLabel_07DD:0x07DDPushSoundMixModifier(this, /Game/audios/SM_Normal.SM_Normal);0x07F1goto Label_0506;0x07F6Label_07F6:0x07F6CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0810EnableInput(CallFunc_GetPlayerController_ReturnValue);0x0827goto Label_07DD;0x082Cgoto Label_0060;0x0831PushFlow(Label_083B);0x0836goto Label_07F6;0x083BLabel_083B:0x083BCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0855K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0879K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x0896if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x08A0K2Node_DynamicCast_AsBP_First_Person_Character_Main.Load and Setting Apply();0x08C4PopFlow();0x08C5Label_08C5:0x08C5return;0x08C7// end of script | Final | 0x04 |