0x00x0370
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | UIPause | UWBP_Pause_C* | 7 flags | nullptr | |
| 0x10 | DeleteUI | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> |
Inherited from AMyGameModeBase 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bCheckMaxPublicConnections | bool | 7 flags | true |
Inherited from AGameModeBase 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OptionsString | FString | 5 flags | "" | |
| 0x08 | GameSessionClass | TSubclassOf<AGameSession> | 7 flags | /Script/Engine.GameSession | |
| 0x08 | GameStateClass | TSubclassOf<AGameStateBase> | 9 flags | /Script/Engine.GameStateBase | |
| 0x08 | PlayerControllerClass | TSubclassOf<APlayerController> | 9 flags | /Script/Engine.PlayerController | |
| 0x08 | PlayerStateClass | TSubclassOf<APlayerState> | 9 flags | /Script/Engine.PlayerState | |
| 0x08 | HUDClass | TSubclassOf<AHUD> | 7 flags | /Script/Engine.HUD | |
| 0x08 | DefaultPawnClass | TSubclassOf<APawn> | 7 flags | /Script/Engine.DefaultPawn | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | 9 flags | /Script/Engine.SpectatorPawn | |
| 0x08 | ReplaySpectatorPlayerControllerClass | TSubclassOf<APlayerController> | 9 flags | /Script/Engine.PlayerController | |
| 0x08 | ServerStatReplicatorClass | TSubclassOf<AServerStatReplicator> | 9 flags | /Script/Engine.ServerStatReplicator | |
| 0x08 | GameSession | AGameSession* | Transient+6 flags | nullptr | |
| 0x08 | GameState | AGameStateBase* | Transient+6 flags | nullptr | |
| 0x08 | ServerStatReplicator | AServerStatReplicator* | Transient+6 flags | nullptr | |
| 0x10 | DefaultPlayerName | FText | 2 flags | <FText> | |
| 0x01 | bUseSeamlessTravel : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStartPlayersAsSpectators : 1bit 1 | bool | Protected+6 flags | false | |
| 0x01 | bPauseable : 1bit 2 | bool | Protected+5 flags | true | |
| 0x0329 | 0x03 | padding / unreflected | |||
| 0x01 | GameNetDriverReplicationSystem | EReplicationSystem | Protected+8 flags | Default | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_FirstPersonGameMode(2355);0x0057return;0x0059// end of script | 0x30 | ||
void InpActEvt_Tab_K2Node_InputDebugKeyEvent_0(const FKey& Key, const FInputActionValue& ActionValue)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue = ActionValue;0x0024ExecuteUbergraph_BP_FirstPersonGameMode(454);0x0033return;0x0035// end of script | 0x38 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FirstPersonGameMode(988);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void InteractSignal(ABP_FirstPersonCharacter_Main_C* Character, AActor* Actor)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Character = Character;0x0012PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0024ExecuteUbergraph_BP_FirstPersonGameMode(15);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_FirstPersonGameMode(int32 EntryPoint)Script96 statements · 2,542 bytes of bytecode0x0000PushFlow(Label_09EB);0x0005goto [EntryPoint];0x000FK2Node_DynamicCast_AsBPI_Item_Interface = Cast<BPI_ItemInterface_C>(K2Node_CustomEvent_Actor);0x0033K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Item_Interface);0x0050if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x005AK2Node_DynamicCast_AsBPI_Item_Interface.InteractItem();0x007FPopFlow();0x0080CallFunc_Create_ReturnValue_1.RemoveFromParent();0x00A4PopFlow();0x00A5Label_00A5:0x00A5CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/WBP_Pause.WBP_Pause_C, nullptr);0x00DAUIPause = CallFunc_Create_ReturnValue;0x00EDUIPause.AddToViewport(0);0x0112/Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.UI_MouseState(true, this);0x0138CallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, true);0x014EUIPause.SetVisibility(0);0x0174PopFlow();0x0175Label_0175:0x0175UIPause.RemoveFromParent();0x0199PopFlow();0x019ALabel_019A:0x019ACallFunc_IsValid_ReturnValue = IsValid(UIPause);0x01B7if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x01C1goto Label_0175;0x01C6Label_01C6:0x01C6CallFunc_IsValid_ReturnValue_1 = IsValid(UIPause);0x01E3if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0251;0x01F1CallFunc_GetVisibility_ReturnValue = UIPause.GetVisibility();0x0223K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetVisibility_ReturnValue, 0);0x0242if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0290;0x0250PopFlow();0x0251Label_0251:0x0251CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x026Bif (!(CallFunc_GetPlayerController_ReturnValue_1.bShowMouseCursor)) goto Label_00A5;0x028FPopFlow();0x0290Label_0290:0x0290PushFlow(Label_029F);0x0295PushFlow(Label_02AB);0x029Agoto Label_019A;0x029FLabel_029F:0x029FUIPause = nullptr;0x02AAPopFlow();0x02ABLabel_02AB:0x02AB/Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.UI_MouseState(false, this);0x02D1CallFunc_SetGamePaused_ReturnValue_1 = SetGamePaused(this, false);0x02E7PopFlow();0x02E8Label_02E8:0x02E8CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/WBP_LoadScreen.WBP_LoadScreen_C, nullptr);0x031DCallFunc_Create_ReturnValue_1.AddToViewport(0);0x0342CallFunc_PlayAnimation_ReturnValue = CallFunc_Create_ReturnValue_1.PlayAnimation(CallFunc_Create_ReturnValue_1.LoadEnd, 0f, 1, 0, 1f, false);0x03A5Delay(this, 1.25f, LatentActionInfo{0x80, 536462809, FName(ExecuteUbergraph_BP_FirstPersonGameMode), this});0x03DBPopFlow();0x03DCCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x03F6EnableInput(CallFunc_GetPlayerController_ReturnValue);0x040DPushSoundMixModifier(this, /Game/audios/SM_Normal.SM_Normal);0x0421CallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x0450K2Node_DynamicCast_AsBP_Config_Save_Game = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x0474K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game);0x0491if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x049BTemp_name_Variable = FName(SE);0x04BACallFunc_Map_Find_ReturnValue_4 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable, CallFunc_Map_Find_Value_4);0x0515CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_2 = Cast<3>(CallFunc_Map_Find_Value_4);0x0532SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_SE.SC_SE, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_2, 1f, 1f, true);0x0563Temp_name_Variable_4 = FName(TextSE);0x0582CallFunc_Map_Find_ReturnValue_2 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_4, CallFunc_Map_Find_Value_2);0x05DDCallFunc_SetSoundMixClassOverride_Volume_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value_2);0x05FASetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_TextSE.SC_TextSE, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast, 1f, 1f, true);0x062BTemp_name_Variable_1 = FName(BGM);0x064ACallFunc_Map_Find_ReturnValue_3 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_1, CallFunc_Map_Find_Value_3);0x06A5CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_1 = Cast<3>(CallFunc_Map_Find_Value_3);0x06C2SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_BGM.SC_BGM, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_1, 1f, 1f, true);0x06F3CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Script/Engine.PostProcessVolume);0x0711CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x072Eif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0738Temp_name_Variable_2 = FName(MotionBlur);0x0757Temp_name_Variable_3 = FName(Brightness);0x0776CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_3, CallFunc_Map_Find_Value);0x07D1CallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game.SettingValueMap, Temp_name_Variable_2, CallFunc_Map_Find_Value_1);0x082CK2Node_SetFieldsInStruct_AutoExposureBias_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value);0x0849CallFunc_GetActorOfClass_ReturnValue.Settings.AutoExposureBias = K2Node_SetFieldsInStruct_AutoExposureBias_ImplicitCast;0x0883K2Node_SetFieldsInStruct_MotionBlurAmount_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value_1);0x08A0CallFunc_GetActorOfClass_ReturnValue.Settings.MotionBlurAmount = K2Node_SetFieldsInStruct_MotionBlurAmount_ImplicitCast;0x08DACallFunc_GetActorOfClass_ReturnValue.Settings.bOverride_AutoExposureBias = true;0x0904CallFunc_GetActorOfClass_ReturnValue.Settings.bOverride_MotionBlurAmount = true;0x092Egoto Label_02E8;0x0933CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x0950Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x0963Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x0980Temp_real_Variable_1 = Temp_real_Variable_1;0x099BTemp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x09B8Temp_real_Variable = Temp_real_Variable;0x09D3Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x09E6goto Label_01C6;0x09EBLabel_09EB:0x09EBreturn;0x09ED// end of script | Final | 0x04 | |
void DeleteUI__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |