0x00x0048
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | GoalRound | int32 | 7 flags | 4 | |
| 0x04 | CurrentRound | int32 | 7 flags | 0 | |
| 0x01 | GamePhase | EN_LINK_GamePhase | 7 flags | NewEnumerator0 | |
| 0x0031 | 0x03 | padding / unreflected | |||
| 0x04 | BeforeTravelNum | int32 | 7 flags | 0 | |
| 0x10 | AllPlayerControllers | TArray<AController*> | 4 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetController(TArray<AController*>& AllPlayerControllers)Script3 statements · 30 bytes of bytecode0x0000AllPlayerControllers = AllPlayerControllers;0x001Breturn;0x001D// end of script | Public | 0x10 | |
void RemoveController(const AController*& Controller)Script3 statements · 63 bytes of bytecode0x0000CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(AllPlayerControllers, Controller);0x003Creturn;0x003E// end of script | Public | 0x08 | |
void AddController(const AController*& Controller)Script3 statements · 71 bytes of bytecode0x0000CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(AllPlayerControllers, Controller);0x0044return;0x0046// end of script | Public | 0x08 | |
void Initialization()Script6 statements · 102 bytes of bytecode0x0000SetCurrentRound(0);0x0013SetCurrentGamePhase(0);0x0023/Script/Engine.Default__KismetArrayLibrary.Array_Clear(AllPlayerControllers);0x004CBeforeTravelNum = 0;0x0063return;0x0065// end of script | Public | 0x00 | |
void GetCurrentGamePhase(const EN_LINK_GamePhase& GamePhase)Script3 statements · 30 bytes of bytecode0x0000GamePhase = GamePhase;0x001Breturn;0x001D// end of script | Public | 0x01 | |
void SetCurrentGamePhase(const EN_LINK_GamePhase& GamePhase)Script3 statements · 30 bytes of bytecode0x0000GamePhase = GamePhase;0x001Breturn;0x001D// end of script | Public | 0x01 | |
void GetCurrentRound(const int32& Value)Script3 statements · 30 bytes of bytecode0x0000Value = CurrentRound;0x001Breturn;0x001D// end of script | Public | 0x04 | |
void SetCurrentRound(int32 Value)Script3 statements · 30 bytes of bytecode0x0000CurrentRound = Value;0x001Breturn;0x001D// end of script | Public | 0x04 |