Zdexby TheHolyOneZ
5,457 classes
Class

ABP_KeepArea_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/GenerateMap/BP_KeepArea.BP_KeepArea_C 0x02C8 (712 B) align 8 inherited 0x02A8 4 scripted vtable /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_KeepArea
0x00x02C8

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x10DefaultActorsTArray<AActor*>3 flags[]
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void UserConstructionScript()
Script8 statements · 199 bytes of bytecode
0x0000K2Node_MakeArray_Array = {0};0x000DCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0029CallFunc_GetScaledSphereRadius_ReturnValue = Sphere.GetScaledSphereRadius();0x005BCallFunc_SphereOverlapActors_OutActors = {};0x0066CallFunc_SphereOverlapActors_ReturnValue = SphereOverlapActors(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_GetScaledSphereRadius_ReturnValue, K2Node_MakeArray_Array, nullptr, Temp_object_Variable, CallFunc_SphereOverlapActors_OutActors);0x00A9DefaultActors = CallFunc_SphereOverlapActors_OutActors;0x00C4return;0x00C6// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_KeepArea(533);0x000Freturn;0x0011// end of script
EventProtected0x00
void RemoveOverlapType()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_KeepArea(730);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_KeepArea(int32 EntryPoint)
Script42 statements · 907 bytes of bytecode
0x0000PushFlow(Label_0388);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_010D);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereOverlapActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_ActorHasTag_ReturnValue = CallFunc_Array_Get_Item.ActorHasTag(FName(NoDelete));0x0086CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_ActorHasTag_ReturnValue);0x00A3if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x00AD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereOverlapActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00E8CallFunc_Array_Get_Item.K2_DestroyActor();0x010CPopFlow();0x010DLabel_010D:0x010DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0137Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0152Label_0152:0x0152CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_SphereOverlapActors_OutActors);0x018DCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01B3if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x01BDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01D8goto Label_000F;0x01DDLabel_01DD:0x01DDTemp_int_Array_Index_Variable = 0;0x01F4goto Label_0152;0x01F9Label_01F9:0x01F9Temp_int_Loop_Counter_Variable = 0;0x0210goto Label_01DD;0x0215K2Node_MakeArray_Array = {0};0x0222CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x023ECallFunc_GetScaledSphereRadius_ReturnValue_1 = Sphere.GetScaledSphereRadius();0x0270CallFunc_SphereOverlapActors_OutActors_1 = {};0x027BCallFunc_SphereOverlapActors_ReturnValue_1 = SphereOverlapActors(this, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_GetScaledSphereRadius_ReturnValue_1, K2Node_MakeArray_Array, nullptr, Temp_object_Variable, CallFunc_SphereOverlapActors_OutActors_1);0x02BEDefaultActors = CallFunc_SphereOverlapActors_OutActors_1;0x02D9PopFlow();0x02DACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x02F6CallFunc_GetScaledSphereRadius_ReturnValue = Sphere.GetScaledSphereRadius();0x0328K2Node_MakeArray_Array_1 = {0};0x0335CallFunc_SphereOverlapActors_OutActors = {};0x0340CallFunc_SphereOverlapActors_ReturnValue = SphereOverlapActors(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_GetScaledSphereRadius_ReturnValue, K2Node_MakeArray_Array_1, nullptr, DefaultActors, CallFunc_SphereOverlapActors_OutActors);0x0383goto Label_01F9;0x0388Label_0388:0x0388return;0x038A// end of script
Final0x04