Zdexby TheHolyOneZ
5,457 classes
Class

ABP_BackpackHolo_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/BP_BackpackHolo.BP_BackpackHolo_C 0x02D8 (728 B) align 8 inherited 0x02A8 2 scripted vtable /Game/BluePrints/LINK/Blueprints/BP_BackpackHolo
0x00x02D8

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08TraceCharacterABP_FirstPersonCharacter_Main_C*7 flagsnullptr
0x01CanSpawnbool7 flagsfalse
0x02C10x07padding / unreflected
0x10Actors to IgnoreTArray<AActor*>4 flags[]
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_BackpackHolo(1103);0x0021return;0x0023// end of script
EventPublic0x04
void ExecuteUbergraph_BP_BackpackHolo(int32 EntryPoint)
Script32 statements · 1,111 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_IsValid_ReturnValue = IsValid(StaticMesh);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_0454;0x0035CallFunc_K2_GetComponentLocation_ReturnValue = TraceCharacter.FirstPersonCamera.K2_GetComponentLocation();0x007DCallFunc_GetClosestPointOnCollision_ReturnValue = StaticMesh.GetClosestPointOnCollision(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetClosestPointOnCollision_OutPointOnBody, FName(None));0x00CECallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetClosestPointOnCollision_OutPointOnBody, 0, false, Temp_object_Variable_3, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0156CallFunc_K2_GetComponentToWorld_ReturnValue = StaticMesh.K2_GetComponentToWorld();0x0188K2Node_MakeArray_Array = {2, 3, 0};0x0199CallFunc_ComponentOverlapActors_OutActors = {};0x01A4CallFunc_ComponentOverlapActors_ReturnValue = ComponentOverlapActors(StaticMesh, CallFunc_K2_GetComponentToWorld_ReturnValue, K2Node_MakeArray_Array, nullptr, Temp_object_Variable, CallFunc_ComponentOverlapActors_OutActors);0x01E6CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_ComponentOverlapActors_OutActors);0x0221CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0243CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_IntInt_ReturnValue, CallFunc_LineTraceSingle_ReturnValue);0x0269CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanOR_ReturnValue);0x0286CanSpawn = CallFunc_Not_PreBool_ReturnValue;0x0299Temp_object_Variable_1 = /Game/3Dmodel/link/items/GiftBox/M_GiftBoxHologram_Red.M_GiftBoxHologram_Red;0x02ACTemp_object_Variable_2 = /Game/3Dmodel/link/items/GiftBox/M_GiftBoxHologram_Green.M_GiftBoxHologram_Green;0x02BFCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_ComponentOverlapActors_OutActors);0x02FACallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x031CCallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_IntInt_ReturnValue, CallFunc_LineTraceSingle_ReturnValue);0x0342Temp_bool_Variable = CallFunc_BooleanOR_ReturnValue;0x0355StaticMesh.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_2, true => Temp_object_Variable_1, default => K2Node_Select_Default));0x03B3CallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x03CFBreakRotator(CallFunc_K2_GetActorRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x03FDCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x042CCallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_MakeRotator_ReturnValue, false);0x044Agoto Label_0454;0x044Fgoto Label_000A;0x0454Label_0454:0x0454return;0x0456// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type