0x0000PushFlow(Label_084A);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPreSelectActor = nullptr;0x001APopFlow();0x001BLabel_001B:0x001BCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/WBP_3DInteract.WBP_3DInteract_C, nullptr);0x0050SetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(TargetActor), CurrentSelectActor);0x0079WidgetComp.SetWidget(CallFunc_Create_ReturnValue);0x00A6PopFlow();0x00A7CallFunc_GetOwner_ReturnValue = GetOwner();0x00BBCallFunc_GetComponentsByTag_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentsByTag(/Script/Engine.SceneComponent, FName(TraceRoot));0x0103/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, 0, CallFunc_Array_Get_Item);0x013ACallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x0157if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0161CallFunc_GetOwner_ReturnValue = GetOwner();0x0175CallFunc_GetComponentsByTag_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentsByTag(/Script/Engine.SceneComponent, FName(TraceRoot));0x01BD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, 0, CallFunc_Array_Get_Item);0x01F4TraceRoot = CallFunc_Array_Get_Item;0x0207CallFunc_GetOwner_ReturnValue = GetOwner();0x021BK2Node_DynamicCast_As___ = Cast<Pawn>(CallFunc_GetOwner_ReturnValue);0x023FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_As___);0x025Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0266OwnerPawn = K2Node_DynamicCast_As___;0x0279PopFlow();0x027ALabel_027A:0x027ACallFunc_IsValid_ReturnValue = IsValid(WidgetComp);0x0297if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x02A1WidgetComp.K2_DestroyComponent(CurrentSelectActor);0x02CAWidgetComp = nullptr;0x02D5CurrentSelectActor = nullptr;0x02E0goto Label_000F;0x02E5Label_02E5:0x02E5CallFunc_K2_GetComponentLocation_ReturnValue = TraceRoot.K2_GetComponentLocation();0x0317K2Node_MakeArray_Array = {0, 1, 3};0x0328CallFunc_SphereOverlapActors_SphereRadius_ImplicitCast = Cast<3>(SearchRadius);0x0345CallFunc_SphereOverlapActors_OutActors = {};0x0350CallFunc_SphereOverlapActors_ReturnValue = SphereOverlapActors(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_SphereOverlapActors_SphereRadius_ImplicitCast, K2Node_MakeArray_Array, nullptr, Temp_object_Variable, CallFunc_SphereOverlapActors_OutActors);0x0393CallFunc_FilterActorsByInterface_OutActors = {};0x039EFilterActorsByInterface(CallFunc_SphereOverlapActors_OutActors, /Game/BluePrints/BPI_CentorIconActor.BPI_CentorIconActor_C, CallFunc_FilterActorsByInterface_OutActors);0x03C3CallFunc_GetControlRotation_ReturnValue = OwnerPawn.GetControlRotation();0x03F5CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_GetControlRotation_ReturnValue);0x041ACallFunc_GetNearestActorByDotProduct_ReturnValue = GetNearestActorByDotProduct(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetForwardVector_ReturnValue, CallFunc_FilterActorsByInterface_OutActors, CallFunc_GetNearestActorByDotProduct_OutDotProduct);0x0452CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_GetNearestActorByDotProduct_ReturnValue);0x046Fif (!(CallFunc_IsValid_ReturnValue_3)) goto Label_027A;0x047DCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetNearestActorByDotProduct_ReturnValue.K2_GetActorLocation();0x04AFCallFunc_Vector_Distance2D_ReturnValue = Vector_Distance2D(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue);0x04DDCallFunc_DegAcos_A_ImplicitCast = Cast<4>(CallFunc_GetNearestActorByDotProduct_OutDotProduct);0x04FACallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_DegAcos_A_ImplicitCast);0x051FCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance2D_ReturnValue, SearchRadius);0x054DCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue, 0, 1);0x0584CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, CallFunc_FClamp_ReturnValue);0x05B2CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, 1);0x05E0CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, AngleBias);0x060ECallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(Angle, CallFunc_Multiply_DoubleDouble_ReturnValue);0x063CCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_DegAcos_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0662if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_027A;0x0670CurrentSelectActor = CallFunc_GetNearestActorByDotProduct_ReturnValue;0x0683CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CurrentSelectActor, PreSelectActor);0x06A9CallFunc_IsValid_ReturnValue_2 = IsValid(PreSelectActor);0x06C6CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsValid_ReturnValue_2);0x06E3CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_NotEqual_ObjectObject_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0709if (!(CallFunc_BooleanOR_ReturnValue)) PopFlow();0x0713PushFlow(Label_071D);0x0718goto Label_027A;0x071DLabel_071D:0x071DPreSelectActor = CurrentSelectActor;0x0730CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0797CallFunc_AddComponentByClass_ReturnValue = CurrentSelectActor.AddComponentByClass(/Script/UMG.WidgetComponent, false, CallFunc_MakeTransform_ReturnValue, false);0x07D5WidgetComp = CallFunc_AddComponentByClass_ReturnValue;0x07E8WidgetComp.SetWidgetSpace(1);0x080Agoto Label_001B;0x080FSetComponentTickEnabled(K2Node_CustomEvent_State);0x0826if (!(K2Node_CustomEvent_State)) goto Label_027A;0x0834PopFlow();0x0835goto Label_02E5;0x083ASetCheckState(false);0x0849PopFlow();0x084ALabel_084A:0x084Areturn;