Zdexby TheHolyOneZ
17,715 classes
Class

UniversalRenderPipelineAsset

: RenderPipelineAsset`1 : RenderPipelineAsset : ScriptableObject : Object : Object
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset, Unity.RenderPipelines.Universal.Runtime 0x0168 (360 B) align 8 inherited 0x0020 Unity.RenderPipelines.Universal.Runtime
0x00x0168

Members 96

OffsetSizeNameTypeFlags
0x08m_DefaultShaderShaderPrivate
0x08m_RenderersScriptableRenderer[]Private
—0x04k_LastVersionintPrivateStatic+1 flags
0x00300x28padding / unreflected
0x04k_AssetVersionintPrivate
0x04k_AssetPreviousVersionintPrivate
0x04m_RendererTypeRendererTypePrivate
0x08m_RendererDataScriptableRendererData1 flags
0x08m_RendererDataListScriptableRendererData[]1 flags
0x04m_DefaultRendererIndexint1 flags
0x01m_RequireDepthTextureboolPrivate
0x01m_RequireOpaqueTextureboolPrivate
0x006A0x02padding / unreflected
0x04m_OpaqueDownsamplingDownsamplingPrivate
0x01m_SupportsTerrainHolesboolPrivate
0x01m_SupportsHDRboolPrivate
0x00720x02padding / unreflected
0x04m_HDRColorBufferPrecisionHDRColorBufferPrecisionPrivate
0x04m_MSAAMsaaQualityPrivate
0x04m_RenderScalefloatPrivate
0x04m_UpscalingFilterUpscalingFilterSelectionPrivate
0x01m_FsrOverrideSharpnessboolPrivate
0x00850x03padding / unreflected
0x04m_FsrSharpnessfloatPrivate
0x01m_EnableLODCrossFadeboolPrivate
0x008D0x03padding / unreflected
0x04m_LODCrossFadeDitheringTypeLODCrossFadeDitheringTypePrivate
0x04m_ShEvalModeShEvalModePrivate
0x04m_LightProbeSystemLightProbeSystemPrivate
0x04m_ProbeVolumeMemoryBudgetProbeVolumeTextureMemoryBudgetPrivate
0x04m_ProbeVolumeBlendingMemoryBudgetProbeVolumeBlendingTextureMemoryBudgetPrivate
0x01m_SupportProbeVolumeGPUStreamingboolPrivate
0x01m_SupportProbeVolumeDiskStreamingboolPrivate
0x01m_SupportProbeVolumeScenariosboolPrivate
0x01m_SupportProbeVolumeScenarioBlendingboolPrivate
0x04m_ProbeVolumeSHBandsProbeVolumeSHBandsPrivate
0x04m_MainLightRenderingModeLightRenderingModePrivate
0x01m_MainLightShadowsSupportedboolPrivate
0x00B10x03padding / unreflected
0x04m_MainLightShadowmapResolutionShadowResolutionPrivate
0x04m_AdditionalLightsRenderingModeLightRenderingModePrivate
0x04m_AdditionalLightsPerObjectLimitintPrivate
0x01m_AdditionalLightShadowsSupportedboolPrivate
0x00C10x03padding / unreflected
0x04m_AdditionalLightsShadowmapResolutionShadowResolutionPrivate
0x04m_AdditionalLightsShadowResolutionTierLowintPrivate
0x04m_AdditionalLightsShadowResolutionTierMediumintPrivate
0x04m_AdditionalLightsShadowResolutionTierHighintPrivate
0x01m_ReflectionProbeBlendingboolPrivate
0x01m_ReflectionProbeBoxProjectionboolPrivate
0x01m_ReflectionProbeAtlasboolPrivate
0x00D70x01padding / unreflected
0x04m_ShadowDistancefloatPrivate
0x04m_ShadowCascadeCountintPrivate
0x04m_Cascade2SplitfloatPrivate
0x08m_Cascade3SplitVector2Private
0x0Cm_Cascade4SplitVector3Private
0x04m_CascadeBorderfloatPrivate
0x04m_ShadowDepthBiasfloatPrivate
0x04m_ShadowNormalBiasfloatPrivate
0x01m_SoftShadowsSupportedboolPrivate
0x01m_ConservativeEnclosingSphereboolPrivate
0x01060x02padding / unreflected
0x04m_NumIterationsEnclosingSphereintPrivate
0x04m_SoftShadowQualitySoftShadowQualityPrivate
0x04m_AdditionalLightsCookieResolutionLightCookieResolutionPrivate
0x04m_AdditionalLightsCookieFormatLightCookieFormatPrivate
0x01m_UseSRPBatcherboolPrivate
0x01m_SupportsDynamicBatchingboolPrivate
0x01m_MixedLightingSupportedboolPrivate
0x01m_SupportsLightCookiesboolPrivate
0x01m_SupportsLightLayersboolPrivate
0x011D0x03padding / unreflected
0x04m_DebugLevelPipelineDebugLevelPrivate
0x04m_StoreActionsOptimizationStoreActionsOptimizationPrivate
0x01m_UseAdaptivePerformanceboolPrivate
0x01290x03padding / unreflected
0x04m_ColorGradingModeColorGradingModePrivate
0x04m_ColorGradingLutSizeintPrivate
0x01m_AllowPostProcessAlphaOutputboolPrivate
0x01m_UseFastSRGBLinearConversionboolPrivate
0x01m_SupportDataDrivenLensFlareboolPrivate
0x01m_SupportScreenSpaceLensFlareboolPrivate
0x01m_GPUResidentDrawerModeGPUResidentDrawerModePrivate
0x01390x03padding / unreflected
0x04m_SmallMeshScreenPercentagefloatPrivate
0x01m_GPUResidentDrawerEnableOcclusionCullingInCamerasboolPrivate
0x01410x03padding / unreflected
0x04m_ShadowTypeShadowQualityPrivate
0x01m_LocalShadowsSupportedboolPrivate
0x01490x03padding / unreflected
0x04m_LocalShadowsAtlasResolutionShadowResolutionPrivate
0x04m_MaxPixelLightsintPrivate
0x04m_ShadowAtlasResolutionShadowResolutionPrivate
0x04m_VolumeFrameworkUpdateModeVolumeFrameworkUpdateModePrivate
0x08m_VolumeProfileVolumeProfilePrivate
—0x04k_MinLutSizeintPublicStatic+1 flags
—0x04k_MaxLutSizeintPublicStatic+1 flags
—0x04k_ShadowCascadeMinCountintStatic+2 flags
—0x04k_ShadowCascadeMaxCountintStatic+2 flags
0x04AdditionalLightsDefaultShadowResolutionTierLowintPublicStatic+1 flags
0x04AdditionalLightsDefaultShadowResolutionTierMediumintPublicStatic+1 flags
0x04AdditionalLightsDefaultShadowResolutionTierHighintPublicStatic+1 flags
0x08s_Namesstring[]PrivateStatic
0x08s_Valuesint[]PrivateStatic
0x08s_LightCookieFormatListGraphicsFormat[][]PrivateStatic
0x08apvScenesDataProbeVolumeSceneData1 flags
0x04m_ShaderVariantLogLevelintPrivate
0x04m_ShadowCascadesShadowCascadesOptionPrivate
0x08m_TexturesTextureResourcesPrivate
0x01640x04unreflected bytes to end of UniversalRenderPipelineAsset
Inherited from RenderPipelineAsset 1
OffsetSizeNameTypeFlags
0x01<requiresCompatibleRenderPipelineGlobalSettings>k__BackingFieldboolPrivate+1 flags
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 182

SignatureFlagsNativeParams
void GetMaterial()Private—0x00
void get_defaultMaterial()Public+2 flags—0x00
void get_defaultParticleMaterial()Public+2 flags—0x00
void get_defaultLineMaterial()Public+2 flags—0x00
void get_defaultTerrainMaterial()Public+2 flags—0x00
void get_default2DMaterial()Public+2 flags—0x00
void get_default2DMaskMaterial()Public+2 flags—0x00
void get_decalMaterial()Public+1 flags—0x00
void get_defaultShader()Public+2 flags—0x00
void get_terrainDetailLitShader()Public+2 flags—0x00
void get_terrainDetailGrassShader()Public+2 flags—0x00
void get_terrainDetailGrassBillboardShader()Public+2 flags—0x00
void IsAtLastVersion()1 flags—0x00
void UnityEngine.Rendering.IGPUResidentRenderPipeline.get_gpuResidentDrawerSettings()PrivateFinal+3 flags—0x00
void get_rendererDataList()Public+1 flags—0x00
void get_renderers()Public+1 flags—0x00
void get_isImmediateModeSupported()PublicFinal+3 flags—0x00
void LoadBuiltinRendererData()Public—0x00
void EnsureGlobalSettings()2 flags—0x00
void CreatePipeline()2 flags—0x00
void DestroyRenderers()1 flags—0x00
void DestroyRenderer()Private—0x00
void OnDisable()2 flags—0x00
void CreateRenderers()Private—0x00
void get_scriptableRenderer()Public+1 flags—0x00
void GetRenderer()Public—0x00
void get_scriptableRendererData()2 flags—0x00
void get_additionalLightsCookieFormat()2 flags—0x00
void get_additionalLightsCookieResolution()2 flags—0x00
void get_rendererIndexList()2 flags—0x00
void get_supportsCameraDepthTexture()Public+1 flags—0x00
void set_supportsCameraDepthTexture()Public+1 flags—0x00
void get_supportsCameraOpaqueTexture()Public+1 flags—0x00
void set_supportsCameraOpaqueTexture()Public+1 flags—0x00
void get_opaqueDownsampling()Public+1 flags—0x00
void get_supportsTerrainHoles()Public+1 flags—0x00
void get_storeActionsOptimization()Public+1 flags—0x00
void set_storeActionsOptimization()Public+1 flags—0x00
void get_supportsHDR()Public+1 flags—0x00
void set_supportsHDR()Public+1 flags—0x00
void get_hdrColorBufferPrecision()Public+1 flags—0x00
void set_hdrColorBufferPrecision()Public+1 flags—0x00
void get_msaaSampleCount()Public+1 flags—0x00
void set_msaaSampleCount()Public+1 flags—0x00
void get_renderScale()Public+1 flags—0x00
void set_renderScale()Public+1 flags—0x00
void get_enableLODCrossFade()Public+1 flags—0x00
void get_lodCrossFadeDitheringType()Public+1 flags—0x00
void get_upscalingFilter()Public+1 flags—0x00
void set_upscalingFilter()Public+1 flags—0x00
void get_upscalerName()Public+1 flags—0x00
void get_fsrOverrideSharpness()Public+1 flags—0x00
void set_fsrOverrideSharpness()Public+1 flags—0x00
void get_fsrSharpness()Public+1 flags—0x00
void set_fsrSharpness()Public+1 flags—0x00
void get_shEvalMode()Public+1 flags—0x00
void set_shEvalMode()2 flags—0x00
void get_lightProbeSystem()Public+1 flags—0x00
void set_lightProbeSystem()2 flags—0x00
void get_probeVolumeMemoryBudget()Public+1 flags—0x00
void set_probeVolumeMemoryBudget()2 flags—0x00
void get_probeVolumeBlendingMemoryBudget()Public+1 flags—0x00
void set_probeVolumeBlendingMemoryBudget()2 flags—0x00
void get_supportProbeVolumeStreaming()Public+1 flags—0x00
void set_supportProbeVolumeStreaming()2 flags—0x00
void get_supportProbeVolumeGPUStreaming()Public+1 flags—0x00
void set_supportProbeVolumeGPUStreaming()2 flags—0x00
void get_supportProbeVolumeDiskStreaming()Public+1 flags—0x00
void set_supportProbeVolumeDiskStreaming()2 flags—0x00
void get_supportProbeVolumeScenarios()Public+1 flags—0x00
void set_supportProbeVolumeScenarios()2 flags—0x00
void get_supportProbeVolumeScenarioBlending()Public+1 flags—0x00
void set_supportProbeVolumeScenarioBlending()2 flags—0x00
void get_probeVolumeSHBands()Public+1 flags—0x00
void set_probeVolumeSHBands()2 flags—0x00
void get_mainLightRenderingMode()Public+1 flags—0x00
void set_mainLightRenderingMode()2 flags—0x00
void get_supportsMainLightShadows()Public+1 flags—0x00
void set_supportsMainLightShadows()2 flags—0x00
void get_mainLightShadowmapResolution()Public+1 flags—0x00
void set_mainLightShadowmapResolution()Public+1 flags—0x00
void get_additionalLightsRenderingMode()Public+1 flags—0x00
void set_additionalLightsRenderingMode()2 flags—0x00
void get_maxAdditionalLightsCount()Public+1 flags—0x00
void set_maxAdditionalLightsCount()Public+1 flags—0x00
void get_supportsAdditionalLightShadows()Public+1 flags—0x00
void set_supportsAdditionalLightShadows()2 flags—0x00
void get_additionalLightsShadowmapResolution()Public+1 flags—0x00
void set_additionalLightsShadowmapResolution()Public+1 flags—0x00
void get_additionalLightsShadowResolutionTierLow()Public+1 flags—0x00
void set_additionalLightsShadowResolutionTierLow()2 flags—0x00
void get_additionalLightsShadowResolutionTierMedium()Public+1 flags—0x00
void set_additionalLightsShadowResolutionTierMedium()2 flags—0x00
void get_additionalLightsShadowResolutionTierHigh()Public+1 flags—0x00
void set_additionalLightsShadowResolutionTierHigh()2 flags—0x00
void GetAdditionalLightsShadowResolution()1 flags—0x00
void get_reflectionProbeBlending()Public+1 flags—0x00
void set_reflectionProbeBlending()2 flags—0x00
void ShouldUseReflectionProbeBlending()1 flags—0x00
void get_reflectionProbeBoxProjection()Public+1 flags—0x00
void set_reflectionProbeBoxProjection()2 flags—0x00
void get_reflectionProbeAtlas()Public+1 flags—0x00
void set_reflectionProbeAtlas()2 flags—0x00
void ShouldUseReflectionProbeAtlasBlending()1 flags—0x00
void get_shadowDistance()Public+1 flags—0x00
void set_shadowDistance()Public+1 flags—0x00
void get_shadowCascadeCount()Public+1 flags—0x00
void set_shadowCascadeCount()Public+1 flags—0x00
void get_cascade2Split()Public+1 flags—0x00
void set_cascade2Split()Public+1 flags—0x00
void get_cascade3Split()Public+1 flags—0x00
void set_cascade3Split()Public+1 flags—0x00
void get_cascade4Split()Public+1 flags—0x00
void set_cascade4Split()Public+1 flags—0x00
void get_cascadeBorder()Public+1 flags—0x00
void set_cascadeBorder()Public+1 flags—0x00
void get_shadowDepthBias()Public+1 flags—0x00
void set_shadowDepthBias()Public+1 flags—0x00
void get_shadowNormalBias()Public+1 flags—0x00
void set_shadowNormalBias()Public+1 flags—0x00
void get_supportsSoftShadows()Public+1 flags—0x00
void set_supportsSoftShadows()2 flags—0x00
void get_softShadowQuality()2 flags—0x00
void set_softShadowQuality()2 flags—0x00
void get_supportsDynamicBatching()Public+1 flags—0x00
void set_supportsDynamicBatching()Public+1 flags—0x00
void get_supportsMixedLighting()Public+1 flags—0x00
void get_supportsLightCookies()Public+1 flags—0x00
void get_supportsLightLayers()Public+1 flags—0x00
void get_useRenderingLayers()Public+1 flags—0x00
void get_volumeFrameworkUpdateMode()Public+1 flags—0x00
void get_volumeProfile()Public+1 flags—0x00
void set_volumeProfile()Public+1 flags—0x00
void get_debugLevel()Public+1 flags—0x00
void get_useSRPBatcher()Public+1 flags—0x00
void set_useSRPBatcher()Public+1 flags—0x00
void get_colorGradingMode()Public+1 flags—0x00
void set_colorGradingMode()Public+1 flags—0x00
void get_colorGradingLutSize()Public+1 flags—0x00
void set_colorGradingLutSize()Public+1 flags—0x00
void get_allowPostProcessAlphaOutput()Public+1 flags—0x00
void get_useFastSRGBLinearConversion()Public+1 flags—0x00
void get_supportScreenSpaceLensFlare()Public+1 flags—0x00
void get_supportDataDrivenLensFlare()Public+1 flags—0x00
void get_useAdaptivePerformance()Public+1 flags—0x00
void set_useAdaptivePerformance()Public+1 flags—0x00
void get_conservativeEnclosingSphere()Public+1 flags—0x00
void set_conservativeEnclosingSphere()Public+1 flags—0x00
void get_numIterationsEnclosingSphere()Public+1 flags—0x00
void set_numIterationsEnclosingSphere()Public+1 flags—0x00
void get_renderPipelineShaderTag()Public+2 flags—0x00
void get_requiresCompatibleRenderPipelineGlobalSettings()3 flags—0x00
void get_renderingLayerMaskNames()Public+2 flags—0x00
void get_prefixedRenderingLayerMaskNames()Public+2 flags—0x00
void get_lightLayerMaskNames()Public+1 flags—0x00
void get_gpuResidentDrawerMode()PublicFinal+3 flags—0x00
void set_gpuResidentDrawerMode()PublicFinal+3 flags—0x00
void get_gpuResidentDrawerEnableOcclusionCullingInCameras()Public+1 flags—0x00
void set_gpuResidentDrawerEnableOcclusionCullingInCameras()Public+1 flags—0x00
void IsGPUResidentDrawerSupportedBySRP()PublicFinal+2 flags—0x00
void get_smallMeshScreenPercentage()Public+1 flags—0x00
void set_smallMeshScreenPercentage()Public+1 flags—0x00
void OnBeforeSerialize()PublicFinal+2 flags—0x00
void OnAfterDeserialize()PublicFinal+2 flags—0x00
void ValidateShadowBias()Private—0x00
void ValidatePerObjectLights()Private—0x00
void ValidateRenderScale()Private—0x00
void ValidateRendererDataList()1 flags—0x00
void ValidateRendererData()1 flags—0x00
void get_supportProbeVolume()PublicFinal+3 flags—0x00
void get_maxSHBands()PublicFinal+3 flags—0x00
void get_probeVolumeSceneData()PublicFinal+3 flags—0x00
void get_isStpUsed()PublicFinal+3 flags—0x00
void get_shaderVariantLogLevel()Public+1 flags—0x00
void set_shaderVariantLogLevel()Public+1 flags—0x00
void get_shadowCascadeOption()Public+1 flags—0x00
void set_shadowCascadeOption()Public+1 flags—0x00
void get_textures()Public+1 flags—0x00
void get_intermediateTextureMode()Public+1 flags—0x00
void set_intermediateTextureMode()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 2

types with a member, parameter or interface of this type