| void get_Input() | PublicStatic+1 flags | — | 0x00 |
| void get_ItemWithSkinsforCommands() | PublicStatic+1 flags | — | 0x00 |
| void get_PlayerPrefab() | PublicStatic+1 flags | — | 0x00 |
| void get_DeadPlayerPrefab() | PublicStatic+1 flags | — | 0x00 |
| void get_ServerPrefab() | PublicStatic+1 flags | — | 0x00 |
| void get_CheatQuestItem() | PublicStatic+1 flags | — | 0x00 |
| void get_LevelLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_ItemLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_ItemPartLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_ItemAndInHandLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_InteractableLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_ProjectileHitLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_NpcProjectileHitLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_CanJumpOnLayers() | PublicStatic+1 flags | — | 0x00 |
| void get_AffectedByExplosionLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_BoatLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_PlayerLayers() | PublicStatic+1 flags | — | 0x00 |
| void get_PlayerLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_LegStepOnLayers() | PublicStatic+1 flags | — | 0x00 |
| void get_NpcLayer() | PublicStatic+1 flags | — | 0x00 |
| void get_HeadShotDamageMulti() | PublicStatic+1 flags | — | 0x00 |
| void get_PlayerKillForce() | PublicStatic+1 flags | — | 0x00 |
| void get_PlayerDeathForceMultiFromCreature() | PublicStatic+1 flags | — | 0x00 |
| void get_BoatProjectileForce() | PublicStatic+1 flags | — | 0x00 |
| void get_MaxItemVel() | PublicStatic+1 flags | — | 0x00 |
| void get_MaxAliveCreatureVel() | PublicStatic+1 flags | — | 0x00 |
| void get_FixedTimeMultiplier() | PublicStatic+1 flags | — | 0x00 |
| void set_FixedTimeMultiplier() | PrivateStatic+1 flags | — | 0x00 |
| void get_SnapToServerTime() | PublicStatic+1 flags | — | 0x00 |
| void get_SnapToServerCurve() | PublicStatic+1 flags | — | 0x00 |
| void get_CooknessWorthCurve() | PublicStatic+1 flags | — | 0x00 |
| void get_CooknessEatCurve() | PublicStatic+1 flags | — | 0x00 |
| void get_Seed() | PublicStatic+1 flags | — | 0x00 |
| void set_Seed() | PrivateStatic+1 flags | — | 0x00 |
| void get_CurCamera() | PublicStatic+1 flags | — | 0x00 |
| void set_CurCamera() | PrivateStatic+1 flags | — | 0x00 |
| void get_WorldTextPrefab() | PublicStatic+1 flags | — | 0x00 |
| void get_HoldingPhysicsMat() | PublicStatic+1 flags | — | 0x00 |
| void get_BloodDecalSizeMulti() | PublicStatic+1 flags | — | 0x00 |
| void get_GlobalVolume() | PublicStatic+1 flags | — | 0x00 |
| void get_RedColor() | PublicStatic+1 flags | — | 0x00 |
| void get_GreenColor() | PublicStatic+1 flags | — | 0x00 |
| void get_OrangeColor() | PublicStatic+1 flags | — | 0x00 |
| void get_MiniBossColor() | PublicStatic+1 flags | — | 0x00 |
| void get_CommonColor() | PublicStatic+1 flags | — | 0x00 |
| void get_RareColor() | PublicStatic+1 flags | — | 0x00 |
| void get_LegendaryColor() | PublicStatic+1 flags | — | 0x00 |
| void get_DripGradient() | PublicStatic+1 flags | — | 0x00 |
| void get_InventoryTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_JournalTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_SlotMachineTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_DefaultMinMaxFishVelForDamage() | PublicStatic+1 flags | — | 0x00 |
| void get_DefaultVelDamageMulti() | PublicStatic+1 flags | — | 0x00 |
| void get_DefaultStepSound() | PublicStatic+1 flags | — | 0x00 |
| void get_WaterStepSound() | PublicStatic+1 flags | — | 0x00 |
| void get_BoatStepSound() | PublicStatic+1 flags | — | 0x00 |
| void get_StepSoundCount() | PublicStatic+1 flags | — | 0x00 |
| void get_UrpAsset() | PublicStatic+1 flags | — | 0x00 |
| void get_AllBaits() | PublicStatic+1 flags | — | 0x00 |
| void get_AllAttachments() | PublicStatic+1 flags | — | 0x00 |
| void get_MainLight() | PublicStatic+1 flags | — | 0x00 |
| void GetIndexOfBait() | PublicStatic | — | 0x00 |
| void GetIndexOfAttachment() | PublicStatic | — | 0x00 |
| void GetCreature() | PublicStatic | — | 0x00 |
| void HasKilledAllCreatures() | PublicStatic | — | 0x00 |
| void KilledCreaturesCount() | PublicStatic | — | 0x00 |
| void get_AllCreatureCount() | PublicStatic+1 flags | — | 0x00 |
| void GetSpawnable() | PublicStatic | — | 0x00 |
| void GetSpawnable() | PublicStatic | — | 0x00 |
| void IDToItem() | PublicStatic | — | 0x00 |
| void Awake() | Private | — | 0x00 |
| void GenerateSeed() | PublicStatic | — | 0x00 |
| void SetCam() | PublicStatic | — | 0x00 |
| void ToggleAllCreaturesKilled() | PublicStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |