Zdexby TheHolyOneZ
17,715 classes
Class

UniversalRenderPipeline

: RenderPipeline : Object
UnityEngine.Rendering.Universal.UniversalRenderPipeline, Unity.RenderPipelines.Universal.Runtime 0x0048 (72 B) align 8 inherited 0x0011 Unity.RenderPipelines.Universal.Runtime
0x00x0048

Members 26

OffsetSizeNameTypeFlags
—0x08k_ShaderTagNamestringPublicStatic+1 flags
—0x04k_DefaultRenderingLayerMaskintStatic+2 flags
0x00110x07padding / unreflected
0x08m_DebugDisplaySettingsUIDebugDisplaySettingsUIPrivate+1 flags
0x08m_GlobalSettingsUniversalRenderPipelineGlobalSettingsPrivate
0x08<runtimeTextures>k__BackingFieldUniversalRenderPipelineRuntimeTexturesPrivate
0x04<renderTextureUVOriginStrategy>k__BackingFieldRenderTextureUVOriginStrategyPrivateStatic
0x01stackedOverlayCamerasRequireDepthForPostProcessingboolStatic+1 flags
0x08s_RenderGraphRenderGraphStatic+1 flags
0x08s_RTHandlePoolRTHandleResourcePoolStatic+1 flags
0x00300x10padding / unreflected
0x01apvIsEnabledbool1 flags
0x01requireOffscreenUICoverPrepassboolStatic+1 flags
0x01offscreenUIRenderedInCurrentFrameboolStatic+1 flags
0x01<canOptimizeScreenMSAASamples>k__BackingFieldboolPrivateStatic
0x04<startFrameScreenMSAASamples>k__BackingFieldintPrivateStatic
0x08pipelineAssetUniversalRenderPipelineAssetPrivate+1 flags
0x01enableHDROutputOncebool1 flags
0x01warnedRuntimeSwitchHDROutputToSDROutputbool1 flags
0x10k_DefaultLightPositionVector4PrivateStatic
0x10k_DefaultLightColorVector4PrivateStatic
0x10k_DefaultLightAttenuationVector4PrivateStatic
0x10k_DefaultLightSpotDirectionVector4PrivateStatic
0x10k_DefaultLightsProbeChannelVector4PrivateStatic
0x08m_ShadowBiasDataList`1PrivateStatic
0x08m_ShadowResolutionDataList`1PrivateStatic
0x08cameraComparisonComparison`1Private
0x08lightsDelegateRequestLightsDelegatePrivateStatic
Inherited from RenderPipeline 1
OffsetSizeNameTypeFlags
0x01<disposed>k__BackingFieldboolPrivate

Functions 86

SignatureFlagsNativeParams
void get_maxShadowBias()PublicStatic+1 flags—0x00
void get_minRenderScale()PublicStatic+1 flags—0x00
void get_maxRenderScale()PublicStatic+1 flags—0x00
void get_maxNumIterationsEnclosingSphere()PublicStatic+1 flags—0x00
void get_maxPerObjectLights()PublicStatic+1 flags—0x00
void get_maxVisibleAdditionalLights()PublicStatic+1 flags—0x00
void get_lightsPerTile()Static+2 flags—0x00
void get_maxZBinWords()Static+2 flags—0x00
void get_maxTileWords()Static+2 flags—0x00
void get_maxVisibleReflectionProbes()Static+2 flags—0x00
void get_runtimeTextures()2 flags—0x00
void set_runtimeTextures()Private+1 flags—0x00
void get_renderTextureUVOriginStrategy()PrivateStatic+1 flags—0x00
void set_renderTextureUVOriginStrategy()Static+2 flags—0x00
void get_defaultSettings()Public+2 flags—0x00
void get_canOptimizeScreenMSAASamples()Static+2 flags—0x00
void set_canOptimizeScreenMSAASamples()PrivateStatic+1 flags—0x00
void get_startFrameScreenMSAASamples()Static+2 flags—0x00
void set_startFrameScreenMSAASamples()PrivateStatic+1 flags—0x00
void ToString()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Dispose()2 flags—0x00
void DisposeAdditionalCameraData()Private—0x00
void Render()2 flags—0x00
void IsRenderRequestSupported()2 flags—0x00
void ProcessRenderRequests()2 flags—0x00
void RenderSingleCamera()PublicStatic—0x00
void RenderSingleCameraInternal()Static+1 flags—0x00
void RenderSingleCameraInternal()Static+1 flags—0x00
void TryGetCullingParameters()PrivateStatic—0x00
void RenderSingleCamera()PrivateStatic—0x00
void CreateShadowAtlasAndCullShadowCasters()PrivateStatic—0x00
void RenderCameraStack()PrivateStatic—0x00
void UpdateCameraData()PrivateStatic—0x00
void UpdateVolumeFramework()PrivateStatic—0x00
void CheckPostProcessForDepth()PrivateStatic—0x00
void CheckPostProcessForDepth()PrivateStatic—0x00
void SetSupportedRenderingFeatures()PrivateStatic—0x00
void GetRenderer()PrivateStatic—0x00
void InitializeScaledDimensions()Static+1 flags—0x00
void CreateCameraData()PrivateStatic—0x00
void InitializeStackedCameraData()PrivateStatic—0x00
void InitializeAdditionalCameraData()PrivateStatic—0x00
void CreateRenderingData()PrivateStatic—0x00
void CreateShadowData()PrivateStatic—0x00
void CreateCullContextData()PrivateStatic—0x00
void GetMainLightCascadeSplit()PrivateStatic—0x00
void InitializeMainLightShadowResolution()PrivateStatic—0x00
void CreatePostProcessingData()PrivateStatic—0x00
void CreateUniversalResourceData()PrivateStatic—0x00
void CreateLightData()PrivateStatic—0x00
void ApplyTaaRenderingDebugOverrides()PrivateStatic—0x00
void UpdateTemporalAAData()PrivateStatic—0x00
void UpdateTemporalAATargets()PrivateStatic—0x00
void UpdateCameraStereoMatrices()PrivateStatic—0x00
void GetPerObjectLightFlags()PrivateStatic—0x00
void GetBrightestDirectionalLightIndex()PrivateStatic—0x00
void GetMainLightIndex()PrivateStatic—0x00
void SetupPerFrameShaderConstants()Private—0x00
void SetupPerCameraShaderConstants()PrivateStatic—0x00
void CheckAndApplyDebugSettings()PrivateStatic—0x00
void ResolveUpscalingFilterSelection()PrivateStatic—0x00
void HDROutputForMainDisplayIsActive()Static+1 flags—0x00
void HDROutputForAnyDisplayIsActive()Static+1 flags—0x00
void SetHDRState()Private—0x00
void GetHDROutputLuminanceParameters()Static+1 flags—0x00
void GetHDROutputGradingParameters()Static+1 flags—0x00
void ApplyAdaptivePerformance()PrivateStatic—0x00
void ApplyAdaptivePerformance()PrivateStatic—0x00
void BuildAdditionalLightsShadowAtlasLayout()PrivateStatic—0x00
void AdjustUIOverlayOwnership()PrivateStatic—0x00
void SetupScreenMSAASamplesState()PrivateStatic—0x00
void IsGameCamera()PublicStatic—0x00
void get_asset()PublicStatic+1 flags—0x00
void SortCameras()Private—0x00
void GetLastBaseCameraIndex()Private—0x00
void MakeRenderTextureGraphicsFormat()Static+1 flags—0x00
void MakeUnormRenderTextureGraphicsFormat()Static+1 flags—0x00
void CreateRenderTextureDescriptor()Static+1 flags—0x00
void GetLightAttenuationAndSpotDirection()PublicStatic—0x00
void GetPunctualLightDistanceAttenuation()Static+1 flags—0x00
void GetSpotAngleAttenuation()Static+1 flags—0x00
void GetSpotDirection()Static+1 flags—0x00
void InitializeLightConstants_Common()PublicStatic—0x00
void RecordAndExecuteRenderGraph()PrivateStatic—0x00
void .cctor()PrivateStatic+1 flags—0x00