| void get_maxShadowBias() | PublicStatic+1 flags | — | 0x00 |
| void get_minRenderScale() | PublicStatic+1 flags | — | 0x00 |
| void get_maxRenderScale() | PublicStatic+1 flags | — | 0x00 |
| void get_maxNumIterationsEnclosingSphere() | PublicStatic+1 flags | — | 0x00 |
| void get_maxPerObjectLights() | PublicStatic+1 flags | — | 0x00 |
| void get_maxVisibleAdditionalLights() | PublicStatic+1 flags | — | 0x00 |
| void get_lightsPerTile() | Static+2 flags | — | 0x00 |
| void get_maxZBinWords() | Static+2 flags | — | 0x00 |
| void get_maxTileWords() | Static+2 flags | — | 0x00 |
| void get_maxVisibleReflectionProbes() | Static+2 flags | — | 0x00 |
| void get_runtimeTextures() | 2 flags | — | 0x00 |
| void set_runtimeTextures() | Private+1 flags | — | 0x00 |
| void get_renderTextureUVOriginStrategy() | PrivateStatic+1 flags | — | 0x00 |
| void set_renderTextureUVOriginStrategy() | Static+2 flags | — | 0x00 |
| void get_defaultSettings() | Public+2 flags | — | 0x00 |
| void get_canOptimizeScreenMSAASamples() | Static+2 flags | — | 0x00 |
| void set_canOptimizeScreenMSAASamples() | PrivateStatic+1 flags | — | 0x00 |
| void get_startFrameScreenMSAASamples() | Static+2 flags | — | 0x00 |
| void set_startFrameScreenMSAASamples() | PrivateStatic+1 flags | — | 0x00 |
| void ToString() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void Dispose() | 2 flags | — | 0x00 |
| void DisposeAdditionalCameraData() | Private | — | 0x00 |
| void Render() | 2 flags | — | 0x00 |
| void IsRenderRequestSupported() | 2 flags | — | 0x00 |
| void ProcessRenderRequests() | 2 flags | — | 0x00 |
| void RenderSingleCamera() | PublicStatic | — | 0x00 |
| void RenderSingleCameraInternal() | Static+1 flags | — | 0x00 |
| void RenderSingleCameraInternal() | Static+1 flags | — | 0x00 |
| void TryGetCullingParameters() | PrivateStatic | — | 0x00 |
| void RenderSingleCamera() | PrivateStatic | — | 0x00 |
| void CreateShadowAtlasAndCullShadowCasters() | PrivateStatic | — | 0x00 |
| void RenderCameraStack() | PrivateStatic | — | 0x00 |
| void UpdateCameraData() | PrivateStatic | — | 0x00 |
| void UpdateVolumeFramework() | PrivateStatic | — | 0x00 |
| void CheckPostProcessForDepth() | PrivateStatic | — | 0x00 |
| void CheckPostProcessForDepth() | PrivateStatic | — | 0x00 |
| void SetSupportedRenderingFeatures() | PrivateStatic | — | 0x00 |
| void GetRenderer() | PrivateStatic | — | 0x00 |
| void InitializeScaledDimensions() | Static+1 flags | — | 0x00 |
| void CreateCameraData() | PrivateStatic | — | 0x00 |
| void InitializeStackedCameraData() | PrivateStatic | — | 0x00 |
| void InitializeAdditionalCameraData() | PrivateStatic | — | 0x00 |
| void CreateRenderingData() | PrivateStatic | — | 0x00 |
| void CreateShadowData() | PrivateStatic | — | 0x00 |
| void CreateCullContextData() | PrivateStatic | — | 0x00 |
| void GetMainLightCascadeSplit() | PrivateStatic | — | 0x00 |
| void InitializeMainLightShadowResolution() | PrivateStatic | — | 0x00 |
| void CreatePostProcessingData() | PrivateStatic | — | 0x00 |
| void CreateUniversalResourceData() | PrivateStatic | — | 0x00 |
| void CreateLightData() | PrivateStatic | — | 0x00 |
| void ApplyTaaRenderingDebugOverrides() | PrivateStatic | — | 0x00 |
| void UpdateTemporalAAData() | PrivateStatic | — | 0x00 |
| void UpdateTemporalAATargets() | PrivateStatic | — | 0x00 |
| void UpdateCameraStereoMatrices() | PrivateStatic | — | 0x00 |
| void GetPerObjectLightFlags() | PrivateStatic | — | 0x00 |
| void GetBrightestDirectionalLightIndex() | PrivateStatic | — | 0x00 |
| void GetMainLightIndex() | PrivateStatic | — | 0x00 |
| void SetupPerFrameShaderConstants() | Private | — | 0x00 |
| void SetupPerCameraShaderConstants() | PrivateStatic | — | 0x00 |
| void CheckAndApplyDebugSettings() | PrivateStatic | — | 0x00 |
| void ResolveUpscalingFilterSelection() | PrivateStatic | — | 0x00 |
| void HDROutputForMainDisplayIsActive() | Static+1 flags | — | 0x00 |
| void HDROutputForAnyDisplayIsActive() | Static+1 flags | — | 0x00 |
| void SetHDRState() | Private | — | 0x00 |
| void GetHDROutputLuminanceParameters() | Static+1 flags | — | 0x00 |
| void GetHDROutputGradingParameters() | Static+1 flags | — | 0x00 |
| void ApplyAdaptivePerformance() | PrivateStatic | — | 0x00 |
| void ApplyAdaptivePerformance() | PrivateStatic | — | 0x00 |
| void BuildAdditionalLightsShadowAtlasLayout() | PrivateStatic | — | 0x00 |
| void AdjustUIOverlayOwnership() | PrivateStatic | — | 0x00 |
| void SetupScreenMSAASamplesState() | PrivateStatic | — | 0x00 |
| void IsGameCamera() | PublicStatic | — | 0x00 |
| void get_asset() | PublicStatic+1 flags | — | 0x00 |
| void SortCameras() | Private | — | 0x00 |
| void GetLastBaseCameraIndex() | Private | — | 0x00 |
| void MakeRenderTextureGraphicsFormat() | Static+1 flags | — | 0x00 |
| void MakeUnormRenderTextureGraphicsFormat() | Static+1 flags | — | 0x00 |
| void CreateRenderTextureDescriptor() | Static+1 flags | — | 0x00 |
| void GetLightAttenuationAndSpotDirection() | PublicStatic | — | 0x00 |
| void GetPunctualLightDistanceAttenuation() | Static+1 flags | — | 0x00 |
| void GetSpotAngleAttenuation() | Static+1 flags | — | 0x00 |
| void GetSpotDirection() | Static+1 flags | — | 0x00 |
| void InitializeLightConstants_Common() | PublicStatic | — | 0x00 |
| void RecordAndExecuteRenderGraph() | PrivateStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |