Class TextureResources : Object Path C++ Link UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.TextureResources, Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.Runtime 0x00x0020 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00100x08blueNoise64LTexTexture2DPublic0x00180x08bayerMatrixTexTexture2DPublic Functions 2 SignatureFlagsNativeParamsvoid NeedsReload()Public—0x00void .ctor()Public+1 flags—0x00 Used by 1types with a member, parameter or interface of this type UniversalRenderPipelineAsset // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.TextureResources, Unity.RenderPipelines.Universal.Runtime // size 0x0020 (32), inherited 0x0010, align 8 class TextureResources : public Object { public: Texture2D blueNoise64LTex; // 0x0010(0x08) Public Texture2D bayerMatrixTex; // 0x0018(0x08) Public void NeedsReload(); [Public] void .ctor(); [Public SpecialName] };