| void CreatePrimitive() | PublicStatic | — | 0x00 |
| void GetComponent() | Public | — | 0x00 |
| void GetComponent() | Public | — | 0x00 |
| void GetComponentFastPath() | 1 flags | — | 0x00 |
| void GetComponentByName() | 1 flags | — | 0x00 |
| void GetComponentByNameWithCase() | 1 flags | — | 0x00 |
| void GetComponent() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentsInternal() | Private | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void TryGetComponent() | Public | — | 0x00 |
| void TryGetComponent() | Public | — | 0x00 |
| void TryGetComponentInternal() | 1 flags | — | 0x00 |
| void TryGetComponentFastPath() | 1 flags | — | 0x00 |
| void FindWithTag() | PublicStatic | — | 0x00 |
| void FindGameObjectsWithTagForListInternal() | PrivateStatic | — | 0x00 |
| void FindGameObjectsWithTag() | PublicStatic | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void AddComponentInternal() | 1 flags | — | 0x00 |
| void Internal_AddComponentWithType() | Private | — | 0x00 |
| void AddComponent() | Public | — | 0x00 |
| void AddComponent() | Public | — | 0x00 |
| void GetComponentCount() | Public | — | 0x00 |
| void QueryComponentAtIndex() | 1 flags | — | 0x00 |
| void GetComponentAtIndex() | Public | — | 0x00 |
| void GetComponentAtIndex() | Public | — | 0x00 |
| void GetComponentIndex() | Public | — | 0x00 |
| void get_transform() | Public+1 flags | — | 0x00 |
| void get_transformHandle() | Public+1 flags | — | 0x00 |
| void get_layer() | Public+1 flags | — | 0x00 |
| void set_layer() | Public+1 flags | — | 0x00 |
| void get_active() | Public+1 flags | — | 0x00 |
| void set_active() | Public+1 flags | — | 0x00 |
| void SetActive() | Public | — | 0x00 |
| void get_activeSelf() | Public+1 flags | — | 0x00 |
| void get_activeInHierarchy() | Public+1 flags | — | 0x00 |
| void SetActiveRecursively() | Public | — | 0x00 |
| void get_isStatic() | Public+1 flags | — | 0x00 |
| void set_isStatic() | Public+1 flags | — | 0x00 |
| void get_isStaticBatchable() | 2 flags | — | 0x00 |
| void get_tag() | Public+1 flags | — | 0x00 |
| void set_tag() | Public+1 flags | — | 0x00 |
| void CompareTag() | Public | — | 0x00 |
| void CompareTag() | Public | — | 0x00 |
| void CompareTag_Internal() | Private | — | 0x00 |
| void CompareTagHandle_Internal() | Private | — | 0x00 |
| void FindGameObjectWithTag() | PublicStatic | — | 0x00 |
| void FindGameObjectsWithTag() | PublicStatic | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void Internal_CreateGameObject() | PrivateStatic | — | 0x00 |
| void Find() | PublicStatic | — | 0x00 |
| void SetGameObjectsActive() | PrivateStatic | — | 0x00 |
| void SetGameObjectsActive() | PublicStatic | — | 0x00 |
| void SetGameObjectsActive() | PublicStatic | — | 0x00 |
| void SetGameObjectsActive() | PublicStatic | — | 0x00 |
| void SetGameObjectsActive() | PublicStatic | — | 0x00 |
| void InstantiateGameObjects() | PrivateStatic | — | 0x00 |
| void InstantiateGameObjects() | PublicStatic | — | 0x00 |
| void InstantiateGameObjects() | PublicStatic | — | 0x00 |
| void GetScene() | PublicStatic | — | 0x00 |
| void GetSceneInternal() | PrivateStatic | — | 0x00 |
| void GetScene() | PublicStatic | — | 0x00 |
| void get_scene() | Public+1 flags | — | 0x00 |
| void get_sceneCullingMask() | Public+1 flags | — | 0x00 |
| void get_gameObject() | Public+1 flags | — | 0x00 |
| void CreatePrimitive_Injected() | PrivateStatic | — | 0x00 |
| void GetComponent_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentFastPath_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentByName_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentByNameWithCase_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentInChildren_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentInParent_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentsInternal_Injected() | PrivateStatic | — | 0x00 |
| void TryGetComponentInternal_Injected() | PrivateStatic | — | 0x00 |
| void TryGetComponentFastPath_Injected() | PrivateStatic | — | 0x00 |
| void FindGameObjectsWithTagForListInternal_Injected() | PrivateStatic | — | 0x00 |
| void AddComponentInternal_Injected() | PrivateStatic | — | 0x00 |
| void Internal_AddComponentWithType_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentCount_Injected() | PrivateStatic | — | 0x00 |
| void QueryComponentAtIndex_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentIndex_Injected() | PrivateStatic | — | 0x00 |
| void get_transform_Injected() | PrivateStatic | — | 0x00 |
| void get_transformHandle_Injected() | PrivateStatic | — | 0x00 |
| void get_layer_Injected() | PrivateStatic | — | 0x00 |
| void set_layer_Injected() | PrivateStatic | — | 0x00 |
| void get_active_Injected() | PrivateStatic | — | 0x00 |
| void set_active_Injected() | PrivateStatic | — | 0x00 |
| void SetActive_Injected() | PrivateStatic | — | 0x00 |
| void get_activeSelf_Injected() | PrivateStatic | — | 0x00 |
| void get_activeInHierarchy_Injected() | PrivateStatic | — | 0x00 |
| void SetActiveRecursively_Injected() | PrivateStatic | — | 0x00 |
| void get_isStatic_Injected() | PrivateStatic | — | 0x00 |
| void set_isStatic_Injected() | PrivateStatic | — | 0x00 |
| void get_isStaticBatchable_Injected() | PrivateStatic | — | 0x00 |
| void get_tag_Injected() | PrivateStatic | — | 0x00 |
| void set_tag_Injected() | PrivateStatic | — | 0x00 |
| void CompareTag_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CompareTagHandle_Internal_Injected() | PrivateStatic | — | 0x00 |
| void FindGameObjectWithTag_Injected() | PrivateStatic | — | 0x00 |
| void FindGameObjectsWithTag_Injected() | PrivateStatic | — | 0x00 |
| void SendMessageUpwards_Injected() | PrivateStatic | — | 0x00 |
| void SendMessage_Injected() | PrivateStatic | — | 0x00 |
| void BroadcastMessage_Injected() | PrivateStatic | — | 0x00 |
| void Internal_CreateGameObject_Injected() | PrivateStatic | — | 0x00 |
| void Find_Injected() | PrivateStatic | — | 0x00 |
| void InstantiateGameObjects_Injected() | PrivateStatic | — | 0x00 |
| void GetSceneInternal_Injected() | PrivateStatic | — | 0x00 |
| void get_scene_Injected() | PrivateStatic | — | 0x00 |
| void get_sceneCullingMask_Injected() | PrivateStatic | — | 0x00 |