Zdexby TheHolyOneZ
17,715 classes
UnityEngine.EventSystems.StandaloneInputModule, UnityEngine.UI 0x00C8 (200 B) align 8 inherited 0x0068 UnityEngine.UI
0x00x00C8

Members 15

OffsetSizeNameTypeFlags
0x00680x30padding / unreflected
0x04m_PrevActionTimefloatPrivate
0x08m_LastMoveVectorVector2Private
0x04m_ConsecutiveMoveCountintPrivate
0x08m_LastMousePositionVector2Private
0x08m_MousePositionVector2Private
0x08m_CurrentFocusedGameObjectGameObjectPrivate
0x08m_InputPointerEventsDictionary`2Private+1 flags
—0x04doubleClickTimefloatPrivateStatic+1 flags
0x08m_HorizontalAxisstringPrivate
0x08m_VerticalAxisstringPrivate
0x08m_SubmitButtonstringPrivate
0x08m_CancelButtonstringPrivate
0x04m_InputActionsPerSecondfloatPrivate
0x04m_RepeatDelayfloatPrivate
0x01m_ForceModuleActiveboolPrivate
0x00C10x07unreflected bytes to end of StandaloneInputModule
Inherited from PointerInputModule 6
OffsetSizeNameTypeFlags
—0x04kMouseLeftIdintPublicStatic+1 flags
—0x04kMouseRightIdintPublicStatic+1 flags
—0x04kMouseMiddleIdintPublicStatic+1 flags
—0x04kFakeTouchesIdintPublicStatic+1 flags
0x08m_PointerDataDictionary`21 flags
0x08m_MouseStateMouseStatePrivate+1 flags
Inherited from BaseInputModule 7
OffsetSizeNameTypeFlags
0x08m_RaycastResultCacheList`12 flags
0x00280x28padding / unreflected
0x01m_SendPointerHoverToParentboolPrivate
0x08m_AxisEventDataAxisEventDataPrivate
0x08m_EventSystemEventSystemPrivate
0x08m_BaseEventDataBaseEventDataPrivate
0x08m_InputOverrideBaseInput1 flags
0x08m_DefaultInputBaseInputPrivate
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 37

SignatureFlagsNativeParams
void .ctor()2 flags—0x00
void get_inputMode()Public+1 flags—0x00
void get_allowActivationOnMobileDevice()Public+1 flags—0x00
void set_allowActivationOnMobileDevice()Public+1 flags—0x00
void get_forceModuleActive()Public+1 flags—0x00
void set_forceModuleActive()Public+1 flags—0x00
void get_inputActionsPerSecond()Public+1 flags—0x00
void set_inputActionsPerSecond()Public+1 flags—0x00
void get_repeatDelay()Public+1 flags—0x00
void set_repeatDelay()Public+1 flags—0x00
void get_horizontalAxis()Public+1 flags—0x00
void set_horizontalAxis()Public+1 flags—0x00
void get_verticalAxis()Public+1 flags—0x00
void set_verticalAxis()Public+1 flags—0x00
void get_submitButton()Public+1 flags—0x00
void set_submitButton()Public+1 flags—0x00
void get_cancelButton()Public+1 flags—0x00
void set_cancelButton()Public+1 flags—0x00
void ShouldIgnoreEventsOnNoFocus()Private—0x00
void UpdateModule()Public+1 flags—0x00
void ReleasePointerDrags()Private—0x00
void ReleaseMouse()Private—0x00
void ShouldActivateModule()Public+1 flags—0x00
void ActivateModule()Public+1 flags—0x00
void DeactivateModule()Public+1 flags—0x00
void Process()Public+1 flags—0x00
void ProcessTouchEvents()Private—0x00
void ProcessTouchPress()1 flags—0x00
void SendSubmitEventToSelectedObject()1 flags—0x00
void GetRawMoveVector()Private—0x00
void SendMoveEventToSelectedObject()1 flags—0x00
void ProcessMouseEvent()1 flags—0x00
void ForceAutoSelect()3 flags—0x00
void ProcessMouseEvent()1 flags—0x00
void SendUpdateEventToSelectedObject()1 flags—0x00
void ProcessMousePress()1 flags—0x00
void GetCurrentFocusedGameObject()1 flags—0x00