Struct QueueElement : ValueType : Object Path C++ Link UnityEngine.TerrainUtils.TerrainMap.QueueElement, UnityEngine.TerrainModule 0x0010 (16 B) align 8 UnityEngine.TerrainModule 0x00x0010 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x04tileXintPublic+1 flags0x00040x04tileZintPublic+1 flags0x00080x08terrainTerrainPublic+1 flags Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.TerrainUtils.TerrainMap.QueueElement, UnityEngine.TerrainModule // size 0x0010 (16), align 8 struct QueueElement : public ValueType { public: int tileX; // 0x0000(0x04) Public InitOnly int tileZ; // 0x0004(0x04) Public InitOnly Terrain terrain; // 0x0008(0x08) Public InitOnly void .ctor(); [Public SpecialName] };