Zdexby TheHolyOneZ
127,469 classes
Class

Terrain

: Behaviour : Component : Object : Object
UnityEngine.Terrain, UnityEngine.TerrainModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.TerrainModule
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 200

SignatureFlagsNativeParams
void get_terrainData()Public+1 flags—0x00
void set_terrainData()Public+1 flags—0x00
void get_treeDistance()Public+1 flags—0x00
void set_treeDistance()Public+1 flags—0x00
void get_treeBillboardDistance()Public+1 flags—0x00
void set_treeBillboardDistance()Public+1 flags—0x00
void get_treeCrossFadeLength()Public+1 flags—0x00
void set_treeCrossFadeLength()Public+1 flags—0x00
void get_treeMaximumFullLODCount()Public+1 flags—0x00
void set_treeMaximumFullLODCount()Public+1 flags—0x00
void get_detailObjectDistance()Public+1 flags—0x00
void set_detailObjectDistance()Public+1 flags—0x00
void get_detailObjectDensity()Public+1 flags—0x00
void set_detailObjectDensity()Public+1 flags—0x00
void get_heightmapPixelError()Public+1 flags—0x00
void set_heightmapPixelError()Public+1 flags—0x00
void get_heightmapMaximumLOD()Public+1 flags—0x00
void set_heightmapMaximumLOD()Public+1 flags—0x00
void get_heightmapMinimumLODSimplification()Public+1 flags—0x00
void set_heightmapMinimumLODSimplification()Public+1 flags—0x00
void get_basemapDistance()Public+1 flags—0x00
void set_basemapDistance()Public+1 flags—0x00
void get_lightmapIndex()Public+1 flags—0x00
void set_lightmapIndex()Public+1 flags—0x00
void get_realtimeLightmapIndex()Public+1 flags—0x00
void set_realtimeLightmapIndex()Public+1 flags—0x00
void get_lightmapScaleOffset()Public+1 flags—0x00
void set_lightmapScaleOffset()Public+1 flags—0x00
void get_realtimeLightmapScaleOffset()Public+1 flags—0x00
void set_realtimeLightmapScaleOffset()Public+1 flags—0x00
void get_freeUnusedRenderingResources()Public+1 flags—0x00
void set_freeUnusedRenderingResources()Public+1 flags—0x00
void get_keepUnusedRenderingResources()Public+1 flags—0x00
void set_keepUnusedRenderingResources()Public+1 flags—0x00
void GetKeepUnusedCameraRenderingResources()Public—0x00
void SetKeepUnusedCameraRenderingResources()Public—0x00
void get_shadowCastingMode()Public+1 flags—0x00
void set_shadowCastingMode()Public+1 flags—0x00
void get_reflectionProbeUsage()Public+1 flags—0x00
void set_reflectionProbeUsage()Public+1 flags—0x00
void GetClosestReflectionProbes()Public—0x00
void get_materialTemplate()Public+1 flags—0x00
void set_materialTemplate()Public+1 flags—0x00
void get_drawHeightmap()Public+1 flags—0x00
void set_drawHeightmap()Public+1 flags—0x00
void get_allowAutoConnect()Public+1 flags—0x00
void set_allowAutoConnect()Public+1 flags—0x00
void get_groupingID()Public+1 flags—0x00
void set_groupingID()Public+1 flags—0x00
void get_drawInstanced()Public+1 flags—0x00
void set_drawInstanced()Public+1 flags—0x00
void get_enableHeightmapRayTracing()Public+1 flags—0x00
void set_enableHeightmapRayTracing()Public+1 flags—0x00
void get_normalmapTexture()Public+1 flags—0x00
void get_drawTreesAndFoliage()Public+1 flags—0x00
void set_drawTreesAndFoliage()Public+1 flags—0x00
void get_patchBoundsMultiplier()Public+1 flags—0x00
void set_patchBoundsMultiplier()Public+1 flags—0x00
void SampleHeight()Public—0x00
void AddTreeInstance()Public—0x00
void SetNeighbors()Public—0x00
void get_treeLODBiasMultiplier()Public+1 flags—0x00
void set_treeLODBiasMultiplier()Public+1 flags—0x00
void get_collectDetailPatches()Public+1 flags—0x00
void set_collectDetailPatches()Public+1 flags—0x00
void get_ignoreQualitySettings()Public+1 flags—0x00
void set_ignoreQualitySettings()Public+1 flags—0x00
void get_editorRenderFlags()Public+1 flags—0x00
void set_editorRenderFlags()Public+1 flags—0x00
void GetPosition()Public—0x00
void Flush()Public—0x00
void RemoveTrees()1 flags—0x00
void SetSplatMaterialPropertyBlock()Public—0x00
void GetSplatMaterialPropertyBlock()Public—0x00
void Internal_GetSplatMaterialPropertyBlock()Private—0x00
void get_treeMotionVectorModeOverride()Public+1 flags—0x00
void set_treeMotionVectorModeOverride()Public+1 flags—0x00
void get_preserveTreePrototypeLayers()Public+1 flags—0x00
void set_preserveTreePrototypeLayers()Public+1 flags—0x00
void get_heightmapFormat()PublicStatic+1 flags—0x00
void get_heightmapTextureFormat()PublicStatic+1 flags—0x00
void get_heightmapRenderTextureFormat()PublicStatic+1 flags—0x00
void get_normalmapFormat()PublicStatic+1 flags—0x00
void get_normalmapTextureFormat()PublicStatic+1 flags—0x00
void get_normalmapRenderTextureFormat()PublicStatic+1 flags—0x00
void get_holesFormat()PublicStatic+1 flags—0x00
void get_holesRenderTextureFormat()PublicStatic+1 flags—0x00
void get_compressedHolesFormat()PublicStatic+1 flags—0x00
void get_compressedHolesTextureFormat()PublicStatic+1 flags—0x00
void get_activeTerrain()PublicStatic+1 flags—0x00
void SetConnectivityDirty()PublicStatic—0x00
void get_activeTerrains()PublicStatic+1 flags—0x00
void GetActiveTerrains()PublicStatic—0x00
void Internal_FillActiveTerrainList()PrivateStatic—0x00
void CreateTerrainGameObject()PublicStatic—0x00
void get_leftNeighbor()Public+1 flags—0x00
void get_rightNeighbor()Public+1 flags—0x00
void get_topNeighbor()Public+1 flags—0x00
void get_bottomNeighbor()Public+1 flags—0x00
void get_renderingLayerMask()Public+1 flags—0x00
void set_renderingLayerMask()Public+1 flags—0x00
void get_splatmapDistance()Public+1 flags—0x00
void set_splatmapDistance()Public+1 flags—0x00
void get_castShadows()Public+1 flags—0x00
void set_castShadows()Public+1 flags—0x00
void get_materialType()Public+1 flags—0x00
void set_materialType()Public+1 flags—0x00
void get_legacySpecular()Public+1 flags—0x00
void set_legacySpecular()Public+1 flags—0x00
void get_legacyShininess()Public+1 flags—0x00
void set_legacyShininess()Public+1 flags—0x00
void ApplyDelayedHeightmapModification()Public—0x00
void .ctor()Public+1 flags—0x00
void get_terrainData_Injected()PrivateStatic—0x00
void set_terrainData_Injected()PrivateStatic—0x00
void get_treeDistance_Injected()PrivateStatic—0x00
void set_treeDistance_Injected()PrivateStatic—0x00
void get_treeBillboardDistance_Injected()PrivateStatic—0x00
void set_treeBillboardDistance_Injected()PrivateStatic—0x00
void get_treeCrossFadeLength_Injected()PrivateStatic—0x00
void set_treeCrossFadeLength_Injected()PrivateStatic—0x00
void get_treeMaximumFullLODCount_Injected()PrivateStatic—0x00
void set_treeMaximumFullLODCount_Injected()PrivateStatic—0x00
void get_detailObjectDistance_Injected()PrivateStatic—0x00
void set_detailObjectDistance_Injected()PrivateStatic—0x00
void get_detailObjectDensity_Injected()PrivateStatic—0x00
void set_detailObjectDensity_Injected()PrivateStatic—0x00
void get_heightmapPixelError_Injected()PrivateStatic—0x00
void set_heightmapPixelError_Injected()PrivateStatic—0x00
void get_heightmapMaximumLOD_Injected()PrivateStatic—0x00
void set_heightmapMaximumLOD_Injected()PrivateStatic—0x00
void get_heightmapMinimumLODSimplification_Injected()PrivateStatic—0x00
void set_heightmapMinimumLODSimplification_Injected()PrivateStatic—0x00
void get_basemapDistance_Injected()PrivateStatic—0x00
void set_basemapDistance_Injected()PrivateStatic—0x00
void get_lightmapIndex_Injected()PrivateStatic—0x00
void set_lightmapIndex_Injected()PrivateStatic—0x00
void get_realtimeLightmapIndex_Injected()PrivateStatic—0x00
void set_realtimeLightmapIndex_Injected()PrivateStatic—0x00
void get_lightmapScaleOffset_Injected()PrivateStatic—0x00
void set_lightmapScaleOffset_Injected()PrivateStatic—0x00
void get_realtimeLightmapScaleOffset_Injected()PrivateStatic—0x00
void set_realtimeLightmapScaleOffset_Injected()PrivateStatic—0x00
void get_freeUnusedRenderingResources_Injected()PrivateStatic—0x00
void set_freeUnusedRenderingResources_Injected()PrivateStatic—0x00
void get_keepUnusedRenderingResources_Injected()PrivateStatic—0x00
void set_keepUnusedRenderingResources_Injected()PrivateStatic—0x00
void GetKeepUnusedCameraRenderingResources_Injected()PrivateStatic—0x00
void SetKeepUnusedCameraRenderingResources_Injected()PrivateStatic—0x00
void get_shadowCastingMode_Injected()PrivateStatic—0x00
void set_shadowCastingMode_Injected()PrivateStatic—0x00
void get_reflectionProbeUsage_Injected()PrivateStatic—0x00
void set_reflectionProbeUsage_Injected()PrivateStatic—0x00
void GetClosestReflectionProbes_Injected()PrivateStatic—0x00
void get_materialTemplate_Injected()PrivateStatic—0x00
void set_materialTemplate_Injected()PrivateStatic—0x00
void get_drawHeightmap_Injected()PrivateStatic—0x00
void set_drawHeightmap_Injected()PrivateStatic—0x00
void get_allowAutoConnect_Injected()PrivateStatic—0x00
void set_allowAutoConnect_Injected()PrivateStatic—0x00
void get_groupingID_Injected()PrivateStatic—0x00
void set_groupingID_Injected()PrivateStatic—0x00
void get_drawInstanced_Injected()PrivateStatic—0x00
void set_drawInstanced_Injected()PrivateStatic—0x00
void get_enableHeightmapRayTracing_Injected()PrivateStatic—0x00
void set_enableHeightmapRayTracing_Injected()PrivateStatic—0x00
void get_normalmapTexture_Injected()PrivateStatic—0x00
void get_drawTreesAndFoliage_Injected()PrivateStatic—0x00
void set_drawTreesAndFoliage_Injected()PrivateStatic—0x00
void get_patchBoundsMultiplier_Injected()PrivateStatic—0x00
void set_patchBoundsMultiplier_Injected()PrivateStatic—0x00
void SampleHeight_Injected()PrivateStatic—0x00
void AddTreeInstance_Injected()PrivateStatic—0x00
void SetNeighbors_Injected()PrivateStatic—0x00
void get_treeLODBiasMultiplier_Injected()PrivateStatic—0x00
void set_treeLODBiasMultiplier_Injected()PrivateStatic—0x00
void get_collectDetailPatches_Injected()PrivateStatic—0x00
void set_collectDetailPatches_Injected()PrivateStatic—0x00
void get_ignoreQualitySettings_Injected()PrivateStatic—0x00
void set_ignoreQualitySettings_Injected()PrivateStatic—0x00
void get_editorRenderFlags_Injected()PrivateStatic—0x00
void set_editorRenderFlags_Injected()PrivateStatic—0x00
void GetPosition_Injected()PrivateStatic—0x00
void Flush_Injected()PrivateStatic—0x00
void RemoveTrees_Injected()PrivateStatic—0x00
void SetSplatMaterialPropertyBlock_Injected()PrivateStatic—0x00
void Internal_GetSplatMaterialPropertyBlock_Injected()PrivateStatic—0x00
void get_treeMotionVectorModeOverride_Injected()PrivateStatic—0x00
void set_treeMotionVectorModeOverride_Injected()PrivateStatic—0x00
void get_preserveTreePrototypeLayers_Injected()PrivateStatic—0x00
void set_preserveTreePrototypeLayers_Injected()PrivateStatic—0x00
void get_activeTerrain_Injected()PrivateStatic—0x00
void Internal_FillActiveTerrainList_Injected()PrivateStatic—0x00
void CreateTerrainGameObject_Injected()PrivateStatic—0x00
void get_leftNeighbor_Injected()PrivateStatic—0x00
void get_rightNeighbor_Injected()PrivateStatic—0x00
void get_topNeighbor_Injected()PrivateStatic—0x00
void get_bottomNeighbor_Injected()PrivateStatic—0x00
void get_renderingLayerMask_Injected()PrivateStatic—0x00
void set_renderingLayerMask_Injected()PrivateStatic—0x00

Used by 6

types with a member, parameter or interface of this type