Zdexby TheHolyOneZ
5,999 structs
Struct

RayTracingMeshInstanceConfig

: ValueType : Object
UnityEngine.Rendering.RayTracingMeshInstanceConfig, UnityEngine.CoreModule 0x0050 (80 B) align 8 UnityEngine.CoreModule
0x00x0050

Members 16

OffsetSizeNameTypeFlags
0x08meshMeshPublic
0x04subMeshIndexuintPublic
0x04subMeshFlagsRayTracingSubMeshFlagsPublic
0x01dynamicGeometryboolPublic
0x00110x07padding / unreflected
0x08materialMaterialPublic
0x08materialPropertiesMaterialPropertyBlockPublic
0x01enableTriangleCullingboolPublic
0x01frontTriangleCounterClockwiseboolPublic
0x002A0x02padding / unreflected
0x04layerintPublic
0x04renderingLayerMaskuintPublic
0x04maskuintPublic
0x04motionVectorModeMotionVectorGenerationModePublic
0x04lightProbeUsageLightProbeUsagePublic
0x08lightProbeProxyVolumeLightProbeProxyVolumePublic
0x04<accelerationStructureBuildFlags>k__BackingFieldRayTracingAccelerationStructureBuildFlagsPrivate
0x01<accelerationStructureBuildFlagsOverride>k__BackingFieldboolPrivate
0x004D0x03unreflected bytes to end of RayTracingMeshInstanceConfig

Functions 6

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_accelerationStructureBuildFlags()Public+1 flags—0x00
void set_accelerationStructureBuildFlags()Public+1 flags—0x00
void get_accelerationStructureBuildFlagsOverride()Public+1 flags—0x00
void set_accelerationStructureBuildFlagsOverride()Public+1 flags—0x00