Zdexby TheHolyOneZ
5,999 structs
Struct

ButtonState

: ValueType : Object
UnityEngine.InputSystem.UI.PointerModel.ButtonState, Unity.InputSystem 0x0098 (152 B) align 8 Unity.InputSystem
0x00x0098

Members 14

OffsetSizeNameTypeFlags
0x01m_IsPressedboolPrivate
0x00010x03padding / unreflected
0x04m_FramePressStateFramePressStatePrivate
0x04m_PressTimefloatPrivate
0x000C0x04padding / unreflected
0x50m_PressRaycastRaycastResultPrivate
0x08m_PressObjectGameObjectPrivate
0x08m_RawPressObjectGameObjectPrivate
0x08m_LastPressObjectGameObjectPrivate
0x08m_DragObjectGameObjectPrivate
0x08m_PressPositionVector2Private
0x04m_ClickTimefloatPrivate
0x04m_ClickCountintPrivate
0x01m_DraggingboolPrivate
0x01m_ClickedOnSameGameObjectboolPrivate
0x01m_IgnoreNextClickboolPrivate
0x00930x05unreflected bytes to end of ButtonState

Functions 13

SignatureFlagsNativeParams
void get_isPressed()Public+1 flags—0x00
void set_isPressed()Public+1 flags—0x00
void get_ignoreNextClick()Public+1 flags—0x00
void set_ignoreNextClick()Public+1 flags—0x00
void get_pressTime()Public+1 flags—0x00
void set_pressTime()Public+1 flags—0x00
void get_clickedOnSameGameObject()Public+1 flags—0x00
void set_clickedOnSameGameObject()Public+1 flags—0x00
void get_wasPressedThisFrame()Public+1 flags—0x00
void get_wasReleasedThisFrame()Public+1 flags—0x00
void CopyPressStateTo()Public—0x00
void CopyPressStateFrom()Public—0x00
void OnEndFrame()Public—0x00

Used by 1

types with a member, parameter or interface of this type