Zdexby TheHolyOneZ
5,999 structs
Struct

RaycastResult

UnityEngine.EventSystems.RaycastResult, UnityEngine.UI UnityEngine.UI

Members 13

OffsetSizeNameTypeFlags
——m_GameObject<in the binary>
——module<in the binary>
——distance<in the binary>
——index<in the binary>
——depth<in the binary>
——sortingGroupID<in the binary>
——sortingGroupOrder<in the binary>
——sortingLayer<in the binary>
——sortingOrder<in the binary>
——worldPosition<in the binary>
——worldNormal<in the binary>
——screenPosition<in the binary>
——displayIndex<in the binary>

Functions 5

SignatureFlagsNativeParams
void get_gameObject()—0x00
void set_gameObject()—0x00
void get_isValid()—0x00
void Clear()—0x00
void ToString()—0x00

Used by 1

types with a member, parameter or interface of this type