Zdexby TheHolyOneZ
5,999 structs
Struct

InputDeviceBuilder

: ValueType : Object
UnityEngine.InputSystem.Layouts.InputDeviceBuilder, Unity.InputSystem 0x0028 (40 B) align 8 Unity.InputSystem
implements IDisposable
0x00x0028

Members 8

OffsetSizeNameTypeFlags
0x08m_DeviceInputDevicePrivate
0x01m_LayoutCacheRefCacheRefInstancePrivate
0x00090x07padding / unreflected
0x08m_ChildControlOverridesDictionary`2Private
0x08m_StateOffsetToControlMapList`1Private
0x08m_StringBuilderStringBuilderPrivate
—0x04kSizeForControlUsingStateFromOtherControluintPrivateStatic+1 flags
0x28s_InstanceInputDeviceBuilderPrivateStatic
0x04s_InstanceRefintPrivateStatic

Functions 29

SignatureFlagsNativeParams
void Setup()Public—0x00
void Finish()Public—0x00
void Dispose()PublicFinal+2 flags—0x00
void Reset()Private—0x00
void InstantiateLayout()Private—0x00
void InstantiateLayout()Private—0x00
void AddChildControls()Private—0x00
void AddChildControl()Private—0x00
void InsertChildControlOverride()Private—0x00
void ChildControlOverridePath()Private—0x00
void AddChildControlIfMissing()Private—0x00
void InsertChildControl()Private—0x00
void ApplyUseStateFrom()PrivateStatic—0x00
void ShiftChildIndicesInHierarchyOneUp()PrivateStatic—0x00
void SetDisplayName()Private—0x00
void AddParentDisplayNameRecursive()PrivateStatic—0x00
void AddProcessors()PrivateStatic—0x00
void SetFormat()PrivateStatic—0x00
void FindOrLoadLayout()PrivateStatic—0x00
void ComputeStateLayout()PrivateStatic—0x00
void FinalizeControlHierarchy()Private—0x00
void FinalizeControlHierarchyRecursive()Private—0x00
void InsertControlBitRangeNode()Private—0x00
void GetBestMidPoint()Private—0x00
void AddControlToNode()Private—0x00
void AddChildren()Private—0x00
void GetControlIndex()Private—0x00
void get_instance()Static+2 flags—0x00
void Ref()Static+1 flags—0x00