Zdexby TheHolyOneZ
5,999 structs
Struct

AnimationPosePlayable

: ValueType : Object
UnityEngine.Animations.AnimationPosePlayable, UnityEngine.AnimationModule 0x0010 (16 B) align 8 UnityEngine.AnimationModule
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x10m_HandlePlayableHandlePrivate
0x10m_NullPlayableAnimationPosePlayablePrivateStatic+1 flags

Functions 23

SignatureFlagsNativeParams
void get_Null()PublicStatic+1 flags—0x00
void Create()PublicStatic—0x00
void CreateHandle()PrivateStatic—0x00
void .ctor()2 flags—0x00
void GetHandle()PublicFinal+2 flags—0x00
void op_Implicit()PublicStatic+1 flags—0x00
void op_Explicit()PublicStatic+1 flags—0x00
void Equals()PublicFinal+2 flags—0x00
void GetMustReadPreviousPose()Public—0x00
void SetMustReadPreviousPose()Public—0x00
void GetReadDefaultPose()Public—0x00
void SetReadDefaultPose()Public—0x00
void GetApplyFootIK()Public—0x00
void SetApplyFootIK()Public—0x00
void CreateHandleInternal()PrivateStatic—0x00
void GetMustReadPreviousPoseInternal()PrivateStatic—0x00
void SetMustReadPreviousPoseInternal()PrivateStatic—0x00
void GetReadDefaultPoseInternal()PrivateStatic—0x00
void SetReadDefaultPoseInternal()PrivateStatic—0x00
void GetApplyFootIKInternal()PrivateStatic—0x00
void SetApplyFootIKInternal()PrivateStatic—0x00
void .cctor()PrivateStatic+1 flags—0x00
void CreateHandleInternal_Injected()PrivateStatic—0x00