Struct Context : ValueType : Object Path C++ Link Unity.Networking.Transport.Utilities.SimulatorUtility.Context, Unity.Networking.Transport 0x0010 (16 B) align 4 Unity.Networking.Transport 0x00x0010 Members 4 Show inherited members OffsetSizeNameTypeFlags0x00000x04RandomRandomPublic0x00040x04PacketCountintPublic0x00080x04ReadyPacketsintPublic0x000C0x04WaitingPacketsintPublic // Unity.Networking.Transport.Utilities.SimulatorUtility.Context, Unity.Networking.Transport // size 0x0010 (16), align 4 struct Context : public ValueType { public: Random Random; // 0x0000(0x04) Public int PacketCount; // 0x0004(0x04) Public int ReadyPackets; // 0x0008(0x04) Public int WaitingPackets; // 0x000C(0x04) Public };