Zdexby TheHolyOneZ
5,999 structs
Struct

ReliableAckMask

: ValueType : Object
Unity.Networking.Transport.Utilities.ReliableAckMask, Unity.Networking.Transport 0x0100 (256 B) align 8 Unity.Networking.Transport
implements IEquatable`1
0x00x0100

Members 6

OffsetSizeNameTypeFlags
—0x04AcksPerByteintPublicStatic+1 flags
—0x04k_ByteCountintPrivateStatic+1 flags
—0x04k_BitCountintPrivateStatic+1 flags
—0x04k_ChunkCountintPrivateStatic+1 flags
0x100m_Chunks<m_Chunks>e__FixedBufferPrivate
0x100AllAckedReliableAckMaskPublicStatic+1 flags

Functions 17

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags—0x00
void FromBytes()PublicStatic—0x00
void Ack()Public—0x00
void IsAcked()Public—0x00
void Shift()Public—0x00
void Merge()Public—0x00
void WriteTo()Public—0x00
void MinimumWriteSize()Public—0x00
void Equals()PublicFinal+2 flags—0x00
void GetHashCode()Public+1 flags—0x00
void Equals()Public+1 flags—0x00
void op_Equality()PublicStatic+1 flags—0x00
void op_Inequality()PublicStatic+1 flags—0x00
void CheckBytes()PrivateStatic—0x00
void CheckDistance()PrivateStatic—0x00
void CheckShiftCount()PrivateStatic—0x00
void CheckWriteToCount()PrivateStatic—0x00

Used by 1

types with a member, parameter or interface of this type