Zdexby TheHolyOneZ
127,469 classes
Class

BufferedLinearInterpolator`1

: Object
Unity.Netcode.BufferedLinearInterpolator`1, Unity.Netcode.Runtime 0x00F0 (240 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
0x00x00F0

Members 19

OffsetSizeNameTypeFlags
—0x04k_BufferCountLimitintPrivateStatic+1 flags
—0x04k_ApproximateLowPrecisionfloatPrivateStatic+1 flags
—0x04k_ApproximateHighPrecisionfloatPrivateStatic+1 flags
—0x08k_SmallValuedoublePrivateStatic+1 flags
—0x08m_BufferList`12 flags
——m_InterpStartValueuint81 flags
——m_CurrentInterpValueuint81 flags
——m_InterpEndValueuint81 flags
—0x01LerpSmoothEnabledbool1 flags
—0x04MaximumInterpolationTimefloatPublic
—0x08m_BufferQueueQueue`12 flags
—0x78InterpolateStateCurrentState1 flags
—0x04MaxInterpolationBoundfloat1 flags
—0x01InLocalSpacebool1 flags
—0x08m_LastMeasurementAddedTimedoublePrivate
—0x04m_BufferCountintPrivate
—0x04m_NbItemsReceivedThisFrameintPrivate
—0x18m_LastBufferedItemReceivedBufferedItemPrivate
——m_RateOfChangeuint8Private
0x00100xE0unreflected bytes to end of BufferedLinearInterpolator`1

Functions 21

SignatureFlagsNativeParams
void GetPrecision()Private—0x00
void get_EndOfBuffer()2 flags—0x00
void Clear()Public—0x00
void ResetTo()Public—0x00
void InternalReset()Private—0x00
void TryConsumeFromBuffer()Private—0x00
void ResetCurrentState()1 flags—0x00
void Update()1 flags—0x00
void TryConsumeFromBuffer()Private—0x00
void Update()Public—0x00
void Update()Public—0x00
void UpdateInternal()1 flags—0x00
void AddMeasurement()Public—0x00
void GetInterpolatedValue()Public—0x00
void Interpolate()4 flags—0x00
void InterpolateUnclamped()4 flags—0x00
void SmoothDamp()3 flags—0x00
void IsApproximately()3 flags—0x00
void OnConvertTransformSpace()3 flags—0x00
void ConvertTransformSpace()1 flags—0x00
void .ctor()2 flags—0x00

Subclasses 3