| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , const Vector3& ) | Public | — | 0x0C |
| ref Vector3 Address(int ) | Public | — | 0x0C |
| Vector3 Get(int ) | Public | — | 0x0C |
| void System.Collections.Generic.IList`1.Insert(int index, const Vector3& item) | 1 flags | | 0x0C |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(const Vector3& item) | 1 flags | | 0x0C |
| Vector3 System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x0C |
| void System.Collections.Generic.IList`1.set_Item(int index, const Vector3& item) | 1 flags | | 0x0C |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(const Vector3& item) | 1 flags | | 0x0C |
| bool System.Collections.Generic.ICollection`1.Remove(const Vector3& item) | 1 flags | | 0x0C |
| bool System.Collections.Generic.ICollection`1.Contains(const Vector3& item) | 1 flags | | 0x0C |
| void System.Collections.Generic.ICollection`1.CopyTo(const Vector3[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.Vector3> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| Vector3 System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x0C |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |