Zdexby TheHolyOneZ
42,595 classes
Class

Triangulation

: Object
UnityEngine.ProBuilder.MeshOperations.Triangulation, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08s_TriangulationContextTriangulationContextPrivateStatic—

Functions 7

SignatureFlagsNativeParams
TriangulationContext get_triangulationContext()PrivateStatic+1 flags0x08
bool SortAndTriangulate(IList<UnityEngine.Vector2> points, ref List<System.Int32>& indexes, bool convex)PublicStatic0x08
bool TriangulateVertices(IList<UnityEngine.ProBuilder.Vertex> vertices, ref List<System.Int32>& triangles, bool unordered, bool convex)PublicStatic0x08
bool TriangulateVertices(const Vector3[]& vertices, ref List<System.Int32>& triangles, const Vector3[][]& holes)PublicStatic0x08
bool TriangulateVertices(const Vector3[]& vertices, ref List<System.Int32>& triangles, bool unordered, bool convex)PublicStatic0x08
bool Triangulate(IList<UnityEngine.Vector2> points, ref List<System.Int32>& indexes, bool convex)PublicStatic0x08
bool Triangulate(IList<UnityEngine.Vector2> points, IList<System.Collections.Generic.IList<UnityEngine.Vector2>> holes, ref List<System.Int32>& indexes)PublicStatic0x08