| FaceInfo get_faceInfo() | Public+1 flags | | 0x60 |
| void set_faceInfo(const FaceInfo& value) | 2 flags | | 0x60 |
| Texture get_spriteSheet() | Public+1 flags | | 0x08 |
| void set_spriteSheet(Texture value) | 2 flags | | 0x08 |
| List<UnityEngine.TextCore.Text.SpriteCharacter> get_spriteCharacterTable() | Public+1 flags | | 0x08 |
| void set_spriteCharacterTable(List<UnityEngine.TextCore.Text.SpriteCharacter> value) | 2 flags | | 0x08 |
| Dictionary<System.UInt32 get_spriteCharacterLookupTable() | Public+1 flags | | 0x08 |
| void set_spriteCharacterLookupTable(Dictionary<System.UInt32 value) | 2 flags | | 0x08 |
| List<UnityEngine.TextCore.Text.SpriteGlyph> get_spriteGlyphTable() | Public+1 flags | | 0x08 |
| void set_spriteGlyphTable(List<UnityEngine.TextCore.Text.SpriteGlyph> value) | 2 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void UpdateLookupTables() | Public | | 0x00 |
| int GetSpriteIndexFromHashcode(int hashCode) | Public | | 0x04 |
| int GetSpriteIndexFromUnicode(uint unicode) | Public | | 0x04 |
| int GetSpriteIndexFromName(const string& name) | Public | | 0x08 |
| SpriteAsset SearchForSpriteByUnicode(SpriteAsset spriteAsset, uint unicode, bool includeFallbacks, ref int& spriteIndex) | PublicStatic | | 0x08 |
| SpriteAsset SearchForSpriteByUnicodeInternal(List<UnityEngine.TextCore.Text.SpriteAsset> spriteAssets, uint unicode, bool includeFallbacks, ref int& spriteIndex) | PrivateStatic | | 0x08 |
| SpriteAsset SearchForSpriteByUnicodeInternal(SpriteAsset spriteAsset, uint unicode, bool includeFallbacks, ref int& spriteIndex) | PrivateStatic | | 0x08 |
| SpriteAsset SearchForSpriteByHashCode(SpriteAsset spriteAsset, int hashCode, bool includeFallbacks, ref int& spriteIndex, TextSettings textSettings) | PublicStatic | | 0x08 |
| SpriteAsset SearchForSpriteByHashCodeInternal(List<UnityEngine.TextCore.Text.SpriteAsset> spriteAssets, int hashCode, bool searchFallbacks, ref int& spriteIndex) | PrivateStatic | | 0x08 |
| SpriteAsset SearchForSpriteByHashCodeInternal(SpriteAsset spriteAsset, int hashCode, bool searchFallbacks, ref int& spriteIndex) | PrivateStatic | | 0x08 |
| void SortGlyphTable() | Public | | 0x00 |
| void SortCharacterTable() | 1 flags | | 0x00 |
| void SortGlyphAndCharacterTables() | 1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |