Zdexby TheHolyOneZ
42,595 classes
Class

DelayedActionManager

: ComponentSingleton`1 : MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.ResourceManagement.Util.DelayedActionManager, Unity.ResourceManager 0x0038 (56 B) inherited 0x0018 Unity.ResourceManager.dll
0x00x0038

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_ActionsList<UnityEngine.ResourceManagement.Util.DelayedActionManager.DelegateInfo>[]Private—
0x08m_DelayedActionsLinkedList<UnityEngine.ResourceManagement.Util.DelayedActionManager.DelegateInfo>Private—
0x08m_NodeCacheStack<System.Collections.Generic.LinkedListNode<UnityEngine.ResourceManagement.Util.DelayedActionManager.DelegateInfo>>Private—
0x04m_CollectionIndexintPrivate—
0x01m_DestroyOnCompletionboolPrivate—
0x00350x03unreflected bytes to end of DelayedActionManager
Inherited from ComponentSingleton`1 1
OffsetSizeNameTypeFlagsDefault
0x08s_InstanceDelayedActionManagerPrivateStatic—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 11

SignatureFlagsNativeParams
LinkedListNode<UnityEngine.ResourceManagement.Util.DelayedActionManager.DelegateInfo> GetNode(ref DelegateInfo& del)Private0x20
void Clear()PublicStatic0x00
void DestroyWhenComplete()Private0x00
void AddAction(Delegate action, float delay, const object[]& parameters)PublicStatic0x08
void AddActionInternal(Delegate action, float delay, const object[]& parameters)Private0x08
bool get_IsActive()PublicStatic+1 flags0x01
bool Wait(float timeout, float timeAdvanceAmount)PublicStatic0x04
void LateUpdate()Private0x00
void InternalLateUpdate(float t)Private0x04
void OnApplicationQuit()Private0x00
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type